|Re: Another Aveyond?|
Subject: Re: Another Aveyond?
by shaz on 2012/4/30 22:11:02
No, I'm saying to try and make a scene with party interaction where you can have up to 8 members, any one could be the leader, and they can talk to any one of the others, and the conversation will be different based on who the character is, who the leader is, and at what point in the game you are.
If you have a party of 8 people, and any of those could be the leader, and can talk to any of the others, that would be 56 event pages you would have to create just for a single conversation between each pair. If you had two main events in your game and want conversation to reflect those events, multiply that 56 by 3. That's over 150 event pages just to keep conversation between team members meaningful to the game.
Of course, I'm saying to use event pages per person/happening to keep everything completely separate - you could just use conditions instead, unless you needed someone's appearance to change. But still, that's 150+ different conditions/event pages you'd have to include just to allow a slightly dynamic conversation between any two of your team members.
So, in theory, yes, it's easy to say "more interaction, and make it meaningful", but in practice, well, you can see how it turns out.
And unless romance is a critical part of the game, which it's not (AV3 was about the orbs and the Darkthrop curse), then it's not worth 150+ branches just to get a few brief interactions.