|Re: Walkthrough Thread for Aveyond I: Rhen's Quest Build B|
Subject: Re: Walkthrough Thread for Aveyond I: Rhen's Quest Build B
by Hui on 2008/3/3 0:29:13
VI. Complete Walkthrough [wlkth]
PLOT-RELATED INFORMATION, HENCE IT MAY NOT COVER ALL PLAYABLE ASPECTS OF THE GAME. IF A PARTICULAR SEGMENT YOU ARE LOOKING FOR IS NOT INCLUDED IN THE WALKTHROUGH, PLEASE CHECK THE SIDE QUESTS GUIDE, WHICH WILL BRING YOU THROUGH THE OTHER QUESTS OF THE GAME IN GREATER DETAIL. THANK YOU FOR YOUR COOPERATION!!
The Beginning – Clearwater [begn]
- Starting a new game -
The game starts off with a scene of a priestess being heavily wounded and left for dead by one of the Dark Lord Ahriman’s subordinates, Agas. Struggling to remain alive, the Priestess constructs a butterfly out of light, and sends it out to seek help. The screen then show credits as the butterfly flutters to Clearwater, where Rhen, the protagonist, is.
Enjoy the music! It is truly breathtaking.
- Finding Dyonna the herbalist -
Rhen saves the priestess and brings her from the cliff back to Clearwater through the magical portal. Rhen’s father then appears, recognizes Talia, and takes her to his and Rhen’s home. From where Rhen is, head left, go up the ladder and enter the house with a fenced yard, beside the bridge. This is Rhen’s home. Rhen’s father (Pa) will then send you to find the herbalist Dyonna Lauzrel to treat the priestess’ wounds. From Rhen’s house, walk east across the bridge, climb up the ladder, walk west across another bridge, keep going west as far as you can, then climb to reach Dyonna’s house.
- Finding the Marionbells -
After the priestess’ wounds are tended, Rhen’s mother (Ma) gives Rhen an empty basket, and tells her to pick 5 Marionbell flowers in preparation for Clearwater’s annual celebration, the Spring Equinox Festival. Four of the Marionbells are located in the area where your childhood friend Peter is. To get those, head down the ladder and back to the area where Rhen first appeared in the game. You’ll find two of the flowers on each side of the bridge. For the final Marionbell, go through the cave beside the Clearwater sign and you’ll find the flower in a small grassy area. Once you pick the last Marionbell, dusk will fall, so head home, give the Marionbells to Ma, and head to bed.
- Ahriman’s schemes -
When Rhen sleeps, there is a cut scene showing the Dark Lord Ahriman. He is still trying to kill the priestess after his first attempt failed, and summons Dameon, the Druid of Sun (Sun Guardian). Dameon, who was betrayed by the Sun God and is now working under Ahriman, plans to turn his mother, the priestess, into a slave.
When Rhen awakens the next day, the house is empty except for the priestess whom Rhen rescued. Talk to her, and she will say that Rhen is the chosen one, and present Rhen with a magical Priestess Ring. After putting the ring on, talk to the Priestess until she says she is tired and will talk to you again tomorrow.
Now it’s time to check out the village. Enjoy the music as it changes to a festive tune!) When you’ve explored the village thoroughly, head over to the cave, where Rhen’s childhood friend, Peter, is now standing. He tells Rhen that he and Jenna are going to look for Billy Harper’s sheep, and invites Rhen along. Agree and follow Peter into the cave. But instead of seeing Peter, you’ll find a strange man blocking your way. Speak to him, and Rhen will expose her Priestess Ring during the dialogue.
This causes the stranger to mistake Rhen for the priestess he forces a pair of slave bracelets onto Rhen. Despite her protests and struggles, Rhen is shipped to the Eastern Isle, where the slave trade is flourishing, and sold to a family in Ghalarah to begin her new life as a slave.
Rhen’s Days As A Slave – Ghalarah [rhsla]
- Killing the spiders – Battle tutorial -
Rhen, now a slave dressed in rags, is working for a family in Ghalarah. Her owner, Mistress Rona, is a mean and demanding woman while her son, Lars, is proud and arrogant (this has been made worse by the fact that he has been recruited as an apprentice sorcerer for the Shadwood Academy in Veldarah, which is truly a great honor.) Mistress Rona asks Rhen to check the chore list on the desk in her room. One of the chores is to kill off the spiders in the attic. You should make use of this opportunity to familiarize yourself with the battle system in Aveyond.
Make sure to save regularly, that is, before and after killing each of the spiders. You never know when Rhen could bite the dust! If your HP gets too low, you can eat the bread you can loot from one of the spider corpses, or go sleep in your bed to restore your health.
So, head up to the attic in the house and you will see three purple spiders crawling about. In order to fight them, walk up to them and hit the Enter key or spacebar, and you will trigger a battle (“Time to die, spider!”). A battle screen will then pop up and fighting commences. There are four options available: Attack (deal a physical attack); Skills (use magic spells or skills); Shield (defend for a turn); and Items (use items from inventory). Just deal physical attacks to the spiders and they should die after a few hits. After a spider dies, you’ll find that Rhen is now facing a mass of squished spider. Welcome to an interesting aspect of Aveyond – you don’t get money and items straight after battle, you have to search the corpses for them! Remember to loot the corpses by pressing the spacebar or Enter key while standing on top of them!! This is going to be the main way for you to earn money and receive items from battles in Aveyond.
After killing off all the spiders in the attic AND looting all the corpses, head back down and talk to Mistress Rona. You have now completed your first chore, so you should move on to your second one.
- Getting Lars’ traveling clothes from the seamstress -
You’re now free to walk about and check out the city of Ghalarah, so do so. The seamstress Terlin lives in the first house to the left after walking down from Lars’ home. When Rhen talks to Terlin, she hands Rhen Lars’ traveling clothes. You can chat with her for a while, though you don’t have to if you want to carry on. After you’ve explored enough, head back to talk to Mistress Rona and she tells you to get Lars back home for supper. (Lars can be found with his snotty friends in a clearing between the trees at the southern part of the town.) When you deliver his mother’s message to him, he refuses to listen and even uses a magic spell to remove Rhen’s slave bracelets in his annoyance. (Yay!) When Rhen reports back, Mistress Rona punishes her and forces the poor lass to go to bed without giving her dinner. Oh well. So head back to Rhen’s room and sleep off the hunger.
- Rhen’s powers awaken -
The next morning when you talk to Mistress Rona, she tells you to look for Lars, since the envoy from Shadwood Academy will arrive at any time to fetch him. Head outside the house and go downwards, and you’ll see Lars bullying Eddie/Edie, a slave boy. Approach them, and Rhen sticks up for Edie. In the process, she somehow manages to use a stick to cast a spell on Lars. This catches the eye of two strangers nearby and they approach her. Turns out the two, namely Ghelda and Lorad, are the envoy from Shadwood Academy, and they marvel at Rhen’s ability to draw magic from a mere stick. (You see, in Aveyond, Sword Singers are normally only able to draw magic from metal.) They soon decide that Rhen has the rare and powerful talent of a Sword Singer and officially release her from slavery. They then present Rhen with a token that proves her freedom as a citizen and servant of the Empress, and tell her to head to the academy in Veldarah.
Ghelda then leaves with Lars to prepare for the journey, while Lorad stays to answer Rhen’s questions. After talking to Lorad, head back to Mistress Rona, who now refuses to let you stay the night. Rhen can now leave Ghalarah and head to Veldarah. You can sleep at the inn instead, if you have the money to spare and feel that Rhen needs her shut-eye, but it’s recommended that you just carry on to Veldarah, especially if you’re using the 10-15 hour demo...
- Traveling to Veldarah -
Well, firstly, this area is actually quite big, with quite a number of things you can get, so you can jolly well take your own sweet time to explore. Meanwhile you can also fight monsters to earn enough money for you to stay at the inn in Ghalarah should you ever need the rest and HP replenishment (one stay costs 10 gold pennies). Initially, you can train with the spiders, and then head back to town to rest or to purchase restorative items. When you’re confident enough, fight the wild chickens as they give more experience points and gold pennies than the spiders. If you want to train even more after that, you might want to consider training with the snakes and mice in the caves, west of Veldarah, until you’re satisfied with Rhen’s level.
In order to reach Veldarah from Ghalarah, first head to the right, past the bridge, then just follow the dirt path. You’ll see a signpost. Continue following the dirt path, go up the ladder, and when you reach the point where there is a ladder heading down into a valley, head up instead of down. Then, move to the left and you should see a bridge. Cross it, move to the right, and go up where there is a small gap between the trees. You’ll then see an opening to a cave on your left and a ladder leading down to a lower platform to your right. Head down the ladder and continue right, following the cobblestone path, and you’ll reach Veldarah. Try making some little detours on the way to Veldarah. You might find some nice stuff. ^_^
The Learning Journey – Veldarah [jrny]
- Rhen, the apprentice Sword Singer -
Once you head to Veldarah, we recommend that you check everything out, just for the heck of it! Veldarah is an absolutely beautiful place that was hand-drawn by Amanda. ^_^ But if you want to continue with the plot, then go on ahead to Shadwood Academy! It’s in the northwest part of town. Go there and talk to Headmaster Harald, a man in a little room on the first floor of the academy to the left of the main entrance. Enjoy more dialogue, and then follow his instructions
Your room is on the first floor of the Academy - enter the courtyard, then go to the left door and search the rooms one by one. Yours is the first one on the lower column, with a bed and treasure chest inside which holds your student uniform. (Don’t forget to change out of your slave rags by accessing Rhen’s school uniform in your inventory!) After a nice sleep, and a cut-scene, go outside and you’ll be challenged by Lorad, one of ‘talent scouts’ who brought you here! Use Slide Thrust, a new Sword Singer skill that Rhen has learned, and he should fall quickly. Don’t worry about HP and MP – if you just keep using Slide Thrust, he should fall soon. If you have trouble (and you might if you entered Shadwood at a very low level), you can buy and equip a practice sword (and armor, if you can afford it). This will make the fight much easier. Also, fighting spiders, chickens, mice and snakes will gain you levels, gold, and items, and also make the fight easily winnable.
Once you defeat Lorad, you become an official apprentice Sword Singer, and discover you have gained 5 levels during your time at the academy! (Note: If you enter at a higher level, you only gain 4, not 5.) With Rhen’s new apprentice class schedule, you are now free to learn 5 spells from the classrooms on the highest level of the academy. If you want Rhen to learn the more advanced spells, but her level is still too low, you may want to consider going out of Veldarah to train a bit more, before coming back to learn the skills. (Level 15 is enough for Rhen to learn the most advanced spells the academy has to offer.)
- Meeting the mysterious priestess again -
You’re probably wondering what to do, now that Rhen has all the good skills that you want her to have. Well, maybe you should head back to your room, sleep and see what happens tomorrow! In your dreams that night, you will hear the priestess voice, saying that she will be able to find you as long as you wear the priestess ring. So, your new task is to look for the ring! If you want to make a little detour, you can go back to Veldarah to get some updates from the woman who had bought the ring from the slave trader. (Also, you can receive a quest from a man who is now in a room on the second floor of her house.) But ultimately, in order to find the ring, go to the Junk Shop in Veldarah. (It has a key for its sign and it is located near the entrance to Veldarah itself.) You’ll see three items for sale: a ring that looks very familiar, a birdcage and a mirror. If you have enough money, get all three … you will need them all eventually. Otherwise, just buy the very cheap ring. When you leave the Junk Shop (or when you equip the ring) the priestess that Rhen met a few months ago appears! After a long dialogue, you find out that she is the Dreamer Talia, and she tells you to go meet the Empress of Veldarah. After another lengthy dialogue, this time with the Empress, you discover more details of your mission. Lars will also join you during the speech, because he insists that he’s the best sorcerer in the land. *rolls eyes*
- Getting to Aveyond -
Before leaving Veldarah, go pick up Lars, who is in his room at the academy. (Don’t forget to have him learn his advanced Academy Spells.) If you have any spare money, get some better equipment and supplies from the various shops around town. Head out of Veldarah, and you’ll see Talia waiting at the town’s entrance. Talk to her, and agree to escort her to Aveyond.
To get to the World Map from Veldarah, go west, then up a ladder, then southwest through the trees. Now head back south over the bridge, and east again. When you see a ladder, go down it and head northwest, then cross a long boardwalk west and northwest. You will end up on the Eastern Isle World Map.
To the north is the ferry which takes you to and from the Northern Isle, where Aveyond is. To the east (you have to go south, then east around the trees, and north again), is the boat dealer. Talk to him and he will ask you if you know anyone who’s looking for a husband. You don’t, but when you find someone suitable, return to him and he will offer to sell you his Rowboat. Explore the rest of the Eastern Isle. To the south is Wildwood; don’t go there until you’ve been to the Northern Isle, because the monsters here are tougher. To advance in the plot you need to go to Aveyond. Pay the ferry man 20 GP and he takes you to the Northern Isle. (Note: the Ferry costs 20gp to go to the Northern Isle, but nothing to return to the Eastern Isle. Also, no matter where you left it, if you go to either the correct Northern or Eastern Isle drop-off spot, the Ferry will automatically be there for you. This is very handy if you rune to either island and don’t have a rune to get back to the other.)
As usual, you have two options. You can proceed directly to Aveyond, or you can take your time and explore. Thornkeep, a snowy village, and home of the Mountain King, is to the north. If you head east, then north, then west, you will be at the mines. Here you can rescue a man (you can trigger this quest by first talking to his wife in Thornkeep, but it is not necessary to do so, as you can also save him without triggering the side quest; it depends on how you wish to go about playing your game). There are also a few caves that contain treasure, so look around thoroughly. To get to Aveyond, head to the east and south and around the lake to a cave. Once through it, you will be back on the Northern Isle world map. You can either go the Ice Palace and talk to the Snow Queen, or go east and through another cave to the grassy area which is Aveyond. The Sun Shrine is located to the northeast in this grassy area. Just follow the signpost.
You should also visit Teacup Town, home of the binis. Here you can buy a smokebomb, an item needed to calm bees to obtain beeswax. (For more details, refer to the section: Rhen’s Mission: Aveyond) In addition, you can also help Morsel get his voice box back from the harpy to the northwest of Teacup Town.
To the south are the Memory Caverns. Through this cave network is a beehive, fairies (which you will need later in the game), and some treasure. You will need to come back here later to progress on the plot. (Note: When you catch a fairy, it will heal your active party, restoring all HP/MP. If you have the Portal Stone Easter Egg activated, one of them will sell you Memory Caverns Travel Runes.)
Rhen’s Mission – Aveyond [missn]
- A New Prophecy -
Talk to the Oracle at Aveyond and you receive some disturbing news. Ahriman is on the rise again, and this time, it’s up to you to save the world. He has captured the souls of 6 druids: Rashnu, Druid of Darkness; Vohu Manah, Druid of Music; Armaiti, Druid of Agriculture; Daena, Druid of Wisdom; Eithera, Druid of Strength; and Vata, Druid of Time. Your quest is to defeat the daevas guarding their souls and return the druids to Aveyond. Only Dameon, the Sun Priest, remains, although he is away from the Sun Shrine at the start of the game. Later in the game, you can have him join you on your quest, but is he really what he seems to be? (Remember, you saw him in the beginning of the game…?) Each time you save a druid, a door will open in the Sun Shrine’s basement treasury, and you can choose one of two gifts to keep. Once you have saved all the druids, a secret door will open, and the Sword of Shadows will be revealed. It is the only sword that can defeat Ahriman, and it must never be broken, because it contains the souls of demons, who would be released to wreak havoc on the world.
If you didn’t explore the Northern Isle thoroughly (except for the Ice Caves behind the Snow/Ice palace ... they’re way too tough for you at this stage in the game), do so before leaving it. You will find treasures and receive some quests, and also gain experience and loot from fighting the monsters. If the monsters are too tough for you, you might want to level up a bit more around Aveyond and the Memory Caverns.
- Wildwoods – Becoming a full-fledged Sword Singer -
Once you have visited the Northern Isle and the Sun Shrine, you should be at a level high enough for you to enter the Wildwoods without getting killed by the monsters in the area. On the way to Wildwoods, you will meet Elini, who is searching for a husband. Unfortunately, she doesn’t want to marry the Boat Dealer (his legs are too skinny ) . But fortunately, that means she will join your party while she searches. Once you have become a full-fledged Sword Singer, she will join you. (Your level doesn’t matter.)
In Wildwoods, you will likely need to use magic on these monsters to kill them without being injured by them. When you get to the grassy area, head down and you will see a building – Wildwood Tavern. Enter the place and scout for some information. Be sure to read the poster on the wall and then talk to the Tavern Owner. As you explore the rest of Wildwood you will find that the entrance to Halloween Hills is closed off due to unnecessary staking of its citizens. Well well.
To the east of the Wildwood Forests are some frozen men…hmm…you’ve heard of a hind that turns men to stone…could she be nearby? Remember you have to do a noble deed in order to graduate from the academy? Well, this is that deed. When you have defeated the Hind and taken proof of the deed to Harald, the Shadwood Headmaster, Rhen will be made a full Sword Singer and Lars a full-fledged Sorcerer!
Make sure you have a mirror to reflect the hind’s gaze, and wax to plug your ears, or she’ll freeze you too! (For more details, please refer to the side quests guide)
So, what’s the big deal about passing this Trial? Well, nothing much, except Lars can join a guild and learn some awesome spells, and Rhen will be able to use Sword Singer Skills and special Swords of Power she finds along the way. Rhen and Lars also will get new cool outfits to change into. XD (Meaning, stop the Hind or you’ll stand to lose out!!) After ‘stoning’ the hind, take the Hind’s Harp from around her neck. With this, you have the necessary evidence for Headmaster Harald and there you are, graduates of Shadwood Academy!
Before heading out of Veldarah, be sure to buy the Birdcage from the Junk Shop, so you don’t have to come back for it later.
edited to remove page-stretching symbols ~~tiniponi