Subject: Re: Wind's Nocturne by Robin on 2009/11/20 6:08:25
Still going through various different systems for the game to run on, so there hasn't been much graphical change. I'm working with a close friend on the possibility of z buffering in DX8, although this cuts off the ability for us to use graphics with alpha channels. (on the lower levels of rendering, we could still alpha blend a user interface over the top.)
This would cut off the ability to use the new VX tilesets which are coming out, for example.