|Re: Dawn's Light|
Subject: Re: Dawn's Light
by golden_meliades on 2011/4/19 20:12:19
I have just played the demo of Dawn's Light (and this is my first post at Amaranthia). I found it very well done in many ways. I love the journal, I like the battle style, I like the graphics and the details. The dialogue is fun.
The reason I have not bought it yet is the one thing I don't like, and that's what I want to ask about. It's the quests.
So far, they're really boring. (I don't mean to upset anyone who loves what I don't like, I'm just looking for some information.) It's almost like I'm playing a walkthrough, if you can understand what I mean. They're so *straightforward*. It's like I can't make a mistake and can't make my own decisions about what to do next in the story, even slightly. I did the frog quest, and then someone yells, and I know that my next quest is the sheep quest...I didn't have to look for it or anything. Then the village is toast, and I'm told exactly what to do next and the small obstacle set up for the quest is so easy to overcome that all I did was talk to one character and I had my answer.
They're all *lined up*. I haven't had to THINK even once about what to do, I feel like I'm just here to press buttons so the game can play itself.
Does this change as the game goes on, or is this very straight-forward nature just the style of the game? I don't think I want to buy it if it continues on exactly as it did in the hour I played, I was too bored. (Even though I did laugh out loud at one point at some of the dialogue...I definitely think it's very well done in most ways.)
If you read all that, thanks for your time.