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| Destiny: "You Were Never My Friend" | #1 | ||||||||||
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Overview:
Destiny: "You Were Never My Friend" is a game I'm working on right now for anyone who's interested. It's made with RPG Maker XP and has 5 playable characters. It has elements from Cute Knight like the skills but has a RPG plot and features multiple endings unique to the character you play. Plot: Your school's water supply is poisoned and you must transfer to another school for the last 30 days of the year. You guide your choice of one of the five girls through the remainder of the school year. All is well until a boy mysteriously vanishes, at the end of the 30 days you must choose to return home or investigate the disappearance. Characters: Lynette (Playable): A young woman who presents herself neatly, she cares about her appearance. She is caring, considerate and tries to get along with everyone, would naturally take the role of “leader” in a group. Ella (Playable): Is mostly happy, and may come across as a little immature. She is laid back but gets excited easily and is a little cheeky. Spontaneous, not much of a planner she is fairly intelligent however dislikes school. Amelia (Playable): Gentle and kind, she is more interested in helping others than her social status. Quite submissive and somewhat shy, doesn’t have much of a temper and wishes to make a difference in the world. Sophia (Playable): A shy girl that often worries over trivial matters and doesn’t make friends easily due to caring about her grades. Is content with her life and studies in her spare time, is portrayed as quiet but simply fears being ridiculed for her ideas. Odette (Playable): Depicted as shy but really just doesn’t have a lot to say. Often reserved, also a little antisocial, doesn’t often show her feelings and can be distant. Still willing to listen and selfless but is secretive. Felix: Fun loving and energetic, he dislikes all subjects of school except sports. He doesn't take things too seriously and doesn't work well under pressure. Martin: An intelligent boy who's quiet and rather shy. Though not selfish, he wouldn't really go out of his way to do something nice for anyone. Bryan: Very kind and considerate, a good listener and very friendly although quiet. He prefers personality over looks, and is overall a nice guy. Theodore: A friend from the player's childhood, is kind-natured and a real gentleman. However in a world where powerful magic is a sign of demonic presence, he has a terrible secret, he poses unbelievable talent in this very thing. Faye: A resident fairy of Enchantias Woods, she has an innocent and helpful nature and is quite adept in fairy magic. Can join your party. Screen Shots: Example of Day and Night: ![]() Battle: ![]() Loxia Manor Courtyard: ![]() Features: *Day and Night System: Screen changes brightness. Streetlights turn on/off depending on time of day. NPC’s and buildings are affected. *Character Graphic Changes Depending on Equips *Five Characters to Choose From: Character chosen affects certain aspects of game play and have different base stats. *Multiple Endings: Several Endings available complete with original pictures, differing between chosen character. *Stat Requirements for Weapons *Custom Title screen *Quest Log *Cheats Demo Here Note: There are only 5 endings currently available in the demo (1 for each of the playable characters) and though the schooling is quite repetitive, don't be put off because it's necessary so you can gain skills (not acquired from leveling up). To skip class, walk into your bed. I don't recommend skipping, though, because there are serious (boring) consequences. Screen shots coming soon.
Posted on: 2008/2/18 4:55
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| Re: Destiny: "You Were Never My Friend" | #2 | ||||||||||
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this game will totally eb my type i will download it and give u a reveiw soon
![]() Edit: In our own home ,in our room we can walk on the wall ![]() The menu was awesome ![]() so are we just supposed to explore in this demo?? The title screen was cute ![]() I cant wait for the full game its title is soo emotional ![]()
Posted on: 2008/2/18 6:00
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| Re: Destiny: "You Were Never My Friend" | #3 | ||||||||||
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I wouldn't say the map is good, its still far away from being perfect. Let me tell you what you still need to fix for your map:
-Layout: It doesn't have to be big to be good. Keep map layouts small so that players can move around easily without much hassle. -Houses: Not to be too big nor empty. Keep them small and just slightly bigger than how it looks on the outside. Put as much objects around so that it looks detail like what a house used to look like -Stairs: Many people had problem with this one. Don't put a stair when what's above it is empty, it makes it looks like it goes to nowhere. Put a wall autotile above it and wall behind it with the stair itself on Layer 3. -The ground: If you look at most ground, its not clean and flat. Try to add the grass shadow or dirt autotile around with some grasses. Keep it detailed as nobody would interested in a plain ground.
Posted on: 2008/2/18 7:39
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| Re: Destiny: "You Were Never My Friend" | #4 | ||||||||||
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I'll download this ASAP, because the title seems very interesting.
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Posted on: 2008/2/18 9:57
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| Re: Destiny: "You Were Never My Friend" | #5 | ||||||||||
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im downloading now
cant wait to play!!!
Posted on: 2008/2/18 10:37
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| Re: Destiny: "You Were Never My Friend" | #6 | ||||||||||
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so is this the game u were asking the name for?
Posted on: 2008/2/18 10:38
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| Re: Destiny: "You Were Never My Friend" | #7 | ||||||||||
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Mapping needs to be fixed, in the city try adding more things, flower, trees.......etc, and yup, I agree with Kin, above the stairs there should be a wall.
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Posted on: 2008/2/18 11:10
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| Re: Destiny: "You Were Never My Friend" | #8 | ||||||||||
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it gets kinda annoying when i try to get stuff and it says file not found
maybe u should allow people to take stuff 1st then give us the next demo other than that jus work on wat kin said
Posted on: 2008/2/18 21:14
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| Re: Destiny: "You Were Never My Friend" | #9 | ||||||||||
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File not found? When does it do that? Yes I know the glitch with the passibility and I don't know why it happens, in the tileset it's not passible and there's no reason as far as I know that explains why it's passible.
Posted on: 2008/2/18 22:51
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| Re: Destiny: "You Were Never My Friend" | #10 | ||||||||||
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it does that when i open chests and try to steal things (lol). idk y. it might just be my computer
Posted on: 2008/2/19 7:05
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| Re: Destiny: "You Were Never My Friend" | #11 | ||||||||||
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Can you tell us more about your game? Features, main characers, overall storyline (not the end nor the twists lol, only the most obvious).
Posted on: 2008/2/19 9:06
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| Re: Destiny: "You Were Never My Friend" | #12 | ||||||||||
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chests,i explored for like half an hour but didnt find anything to do i thought it was just the mapping
Posted on: 2008/2/19 10:28
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| Re: Destiny: "You Were Never My Friend" | #13 | ||||||||||
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Hm I think this problem is due to the fact that the upper-left corner hasn't got good passability.
Posted on: 2008/2/19 10:34
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| Re: Destiny: "You Were Never My Friend" | #14 | ||||||||||
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u mean there were quests in this demo??
Posted on: 2008/2/19 11:46
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| Re: Destiny: "You Were Never My Friend" | #15 | ||||||||||
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The main quest, ya.
Posted on: 2008/2/19 13:55
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| Re: Destiny: "You Were Never My Friend" | #16 | ||||||||||
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Quote:
Well, I don't know but it never did that when I tested the .exe file.
Posted on: 2008/2/20 0:50
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| Re: Destiny: "You Were Never My Friend" | #17 | ||||||||||
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It's normal you got a file that s/he hasn't got!
Posted on: 2008/2/20 3:59
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| Re: Destiny: "You Were Never My Friend" | #18 | ||||||||||
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@Calixte9 - You didn't get any errors, because you have the game making program and all its associated files on your computer.
Posted on: 2008/2/20 8:00
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| Re: Destiny: "You Were Never My Friend" | #19 | ||||||||||
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Well, how can I fix this problem for the players?
Posted on: 2008/2/20 22:22
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| Re: Destiny: "You Were Never My Friend" | #20 | ||||||||||
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Perhaps, add ALL rtps to your download, as well as every resource you got in your game folder.
Posted on: 2008/2/21 16:45
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