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| Re: Franz- Legacy of Chetaz UPDATED | #61 | ||||||||||
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Thanks for the encouragemt
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Posted on: 2010/9/25 14:54
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| Re: Someyond ( Update... Really.... New Pics) | #62 | ||||||||||
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Try to fill in all the empty space, it really increases the fact.
Also, the gold store, why is there doors everywhere? make walls instead.
Posted on: 2010/10/12 15:11
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| Re: Someyond ( Update... Really.... New Pics) | #63 | ||||||||||
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Don't you want to see the gold? In other words, no idea how.
Posted on: 2010/10/12 15:13
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| Re: Someyond ( Update... Really.... New Pics) | #64 | ||||||||||
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For the new pics, try fill up space.
A common thing is that on layer A, there is indoor walls, use them. And i'll post a pic of a better treasure room in a while. Just to help you ![]() Edit: Here ya go. I hope this one helps ya. ![]() 1: Notice i used a door event to make an entrance to the G-Room. 2: Also notice the G-Rooms walls is smaller than the entire rooms walls, makes it look more like a treasury. ![]()
Posted on: 2010/10/12 15:38
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| Re: Someyond ( Update... Really.... New Pics) | #65 | ||||||||||
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Thanks a lot, Matri. Will definitely use this design. This pic, edited, is a treaure room not the treasury
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Posted on: 2010/10/12 15:51
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| Re: Someyond ( Update... Really.... New Pics) | #66 | ||||||||||
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Is it too late for suggesting Mack tilesets?
http://www.tekepon.net/fsm/modules/refmap/index.php?mode=vx-map Just because they're awesome? =p
Posted on: 2010/10/12 21:50
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| Re: Someyond ( Update... Really.... New Pics) | #67 | ||||||||||
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Not really, downloaded it and am changing the mapping.
Posted on: 2010/10/13 14:30
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| Re: Someyond ( Update... Really.... New Pics) | #68 | ||||||||||
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Nice story will be waiting for its release
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Posted on: 2010/10/24 1:16
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| Re: Rivaria | #69 | ||||||||||
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![]() I love DAT's line on the first page. And I'm sorry, but I can't remember if that description was the original or not. Either way, I love it. Looking forward to updates. ^^
Posted on: 2011/4/2 15:20
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| Re: Rivaria | #70 | ||||||||||
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Can anyone help me? I need sprites for my characters along with facesets. Ill give descriptions if someone is willing to help.
Posted on: 2011/4/4 12:47
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #71 | ||||||||||
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I'd be willing to help with sprites. I can't make my own sprites, but I'm good enough at frankenspriting and recoloring. ^^
Posted on: 2011/4/4 16:42
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #72 | ||||||||||
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I don't want to sound rude but... do all your maps look so empty, or are this just unlucky shots? especially the treasure room could use some extra scenery, or should maybe just be smaller.
That's my opinion anyway, do with it as you want ![]()
Posted on: 2011/4/5 1:34
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #73 | ||||||||||
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I am not using RPG VX anymore. Those were just early maps. My maps now are either much smaller or more filled.
Thanks Elly, Ill Pm you
Posted on: 2011/4/5 8:04
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #74 | ||||||||||
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Since Yannes asked for new maps and I haven't updated.
Starting Intro. The guy's going to kill the cat BTW ![]() ]
Posted on: 2011/4/13 15:51
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #75 | ||||||||||
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Hmmm that screenshot looks really bare and the mountain bottom doesnt look natural
Posted on: 2011/4/13 17:23
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #76 | ||||||||||
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Posted on: 2011/4/14 14:59
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #77 | ||||||||||
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Posted on: 2011/4/15 11:23
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| Re: Rivaria (Sprites, Facesetes and a script needed? | #78 | ||||||||||
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Posted on: 2011/5/27 2:33
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| Re: Franz's Journey (Going much much better.. Lots of new Maps) | #79 | ||||||||||
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Ok guys, I've had some really really bad times and am currently going through Dengue (wasn't lying, Yan)
Anyways, here's the maps I do have right now with me. More will be updated and this time, I do mean, will. This project was thoroughly neglected in the past but now since I'm a lot more free and my board exams have ended, here you go... Lets start off with the few changes I've made First of all, due to a change which I plan in the story and a recommendation from Yannes, the main character and leader is now Dattie Chan. So without further ado, let me introduce, Dattie Ravelton ![]() Another screenshot which should give you a full idea of the house if you compile with the other one: ![]() Dattie is an only child. This might be so but she's not spoiled. She can be wicked and cunning but her heart is in the right place. She deeply cares for people behind her facade. However, Dattie's works around town are something that make for interesting viewing. ![]() ![]() Mr. Steven is Dattie's long time neighbour. He's used to Dattie's antics but he doesn't hate her. He likes children and general and is nice to everybody which stops Dattie from annoying him as much as she does the others. In case you are wondering, Sir Walton is Franz's Dad. Since Dattie is the leader, here's the vote of confidence and she is also the leader of finance. ![]() Dattie does not get on well with her town's innkeeper either! ![]() More maps can be expected tomorrow with a view of Kitkat's house as well. Franz's house is a secret
Posted on: 2011/10/19 2:18
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| Re: Franz's Journey (Going much much better.. Lots of new Maps) | #80 | ||||||||||
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Hmm... I'm not trying to be mean or anything but I noticed that in all your pics there is something wrong with the mapping.
1: For instance walls, you sometimes don't have them where they should be. 2: With the house in one pic, you can see that you only used one tile for the walls, you should use the other tiles that are for houses as well. 3: Three like the walls, for the mountain you have forgot to put the bottom bits on, these make it look like it's connecting to the ground. So I think you should have them. 4: One last thing try not putting trees in rows with room between them, it looks more natural if there in different places. I hope you take these into condsideration and don't think that I'm tring to be rude.
Posted on: 2011/10/19 8:03
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