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| Big Goverment Simulator Game. | #1 | ||||||||||
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My Mega Frankenstein game would consists of
ultimate Frankenstein (all games above), but modified; Rulers of Nations- Politics/Secret Service/Domestic system/Research but modified – they have Tech level – a feature from Supreme Ruler 2020/Economic model, modified by games below. Superpower 2 - Globe/UI/Nuclear warfare*1/Ease of transporting army*2/Political leanings but with bigger scale*3/Day and Night/Military Research*4 *1 Real life effects of it. (destroying ozone layer/increasing radioactivity/nuclear winter/instant effect on whole economy/destroying everything in full destruction range) *2 Supreme Ruler 2020 was too complicated with it. *3 Almost anarchy - totalitarian dictatorship, communism - almost pure capitalism. Or 3d political leanings like in Nationstates (web game) – personal/political/economical level of freedom. *4 this would be average from all stats 10 – Star rating. Supreme Ruler 2020 - Tech levels*5/Various types of Mass Range Weapons*6. *5 You cant research too advanced tech too early BUT researching tech's crucial to survive more than 100 years have VERY HIGH priority - these will reduce your dependency on nonrenewable resources , and will be researched, as they appear, priority of this would be modified in ecologist/environmentalist budget sector. *6 Weapon types: chemical, biological, nuclear, neutron (only radiation, kills but not destroys), thermonuclear, EMP (destroys all electrical circuits), antimatter, dark-matter/dark-energy. Hearts of Iron 3 – Warfare/Army, but easy transport like in Superpower 2/Military designs would be “generic” like in Superpower 2. Civilization 4 – Diplomacy/Moddability*7/Building of cities*7/Revolutions*7/Mass range weapons at least pollutes a land. *7 This game have HUGE mods - it could be modified, so certain techs allows build cities on sea/ocean/mountain, some of mods allows civil wars and revolutions. Empire Earth - Advancing trough Epochs (Modern to Future like 2200 year)/City/Unit/Ui/Industry Styles (spawn between 3 - 5 epochs). Fate of the World – Ecology/Global warming/Pollution/Resource or/and Climate economical crisis/Pro-environmental policies. Oiligarchy (freeware) - Peak oil or any nonrenewable resource - a economical crisis when you too slow change economy to closed system*8. *8 Sustainability WIKI SimEarth: The Living Planet (old simulator game (abadonware)) – Realistic seasons of year*9/Rainfall*9/Temperature Change*9/Atmosphere could be modified or repaired after damage*9/ Modified version of Happiness and Quality of life*9 *9 Impact on Economy like in reality Below is detailed described one of features. It comes from old game “SimEarth: The Living Planet” but I made it more “advanced” This would be HDI modified by environmental rating and health, political, personal and economic freedom, social security, "peacefulness world rating" and crime rates Modified HDI would be measured in % Quality of Life description (95% - 100%> - Heavenly (Near - utopian,....And they lived long and happily for ever after - World) (85% - 95%> - Marvelous (75% - 85%> - Very Good (65% - 75%> - Good (55% - 65%> - Pleasant <45% - 55%> - Tolerable - Today, Average world <35% - 45%) - Unpleasant <25% - 35%) - Bad <15% - 25%) - Very Bad <5% - 15%) - Miserable (North Korea World) <0% - 5%) - Hellish (Mad Max/Fallout/Orwell 1984 World) That scale would have wide palette of colors, unlike others Red-Green scale Entropy would be reverse of modified HDI Extreme low----/(95% - 100%>-Purple – White (97% level would be pink) Ultra low--------/(85% - 95%>---Dark Blue - Purple Very low---------/(75% - 85%>--Blue – Dark Blue Low--------------/(65% - 75%>--Marine - Blue Below average-/(55% - 65%>---Green – Marine (color between green and blue) Average---------/<45% - 55%>--Yellow - Green Above Average-/<35% - 45%)--Orange - Yellow High-------------/<25% - 35%)---Reddish Orange - Orange Very high-------/<15% - 25%)---Dark Red - Reddish Orange Ultra high-------/<5% - 15%)----Brown - Dark Red Extreme high---/<0% - 5%)------Black - Brown Entropy Color range on map (Extensive palette to see very small changes) These scales would be measured with at accuracy one-tenth promile Entropy would have great impact on almost everything in game In extreme, Entropy could go so high (below 10%), that entire civilization's would be torn apart, and global temperatures would go up as high as 5 - 10 degrees. Or Entropy could go so low (above 90%), that all nations will be united into giant, happy, ecological, liberal, democratic and space colonizing Empire of Earth. This game would be requiring top-class computer, and probably contain many bugs and flaws, and producing it will take 3-5 years. Sorry for my English, I’m from Poland, if someone can find grammatical error, show me it in a post.
Posted on: 2011/4/1 11:28
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Sorry for my English. I'm from Poland |
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| Re: Big Goverment Simulator Game. | #2 | ||||||||||
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Anyone didn't play Superpower 2 OR rulers of Nations OR Supreme Ruler 2020?
Posted on: 2011/4/3 3:54
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| Re: Big Goverment Simulator Game. | #3 | ||||||||||
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I like the system but is this type of game really possible to make?
Posted on: 2011/4/4 15:32
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| Re: Big Goverment Simulator Game. | #4 | ||||||||||
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Yes, but game developer (Eversim) probably should make new engine to it.
Posted on: 2011/4/5 12:47
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Sorry for my English. I'm from Poland |
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| Re: Big Goverment Simulator Game. | #5 | ||||||||||
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How many stars you give to countries of the world?
10 stars - Heavenly--/ 9 stars - Marvelous--/ 8 stars - Very Good--/ 7 stars - Good--------/USA 6 stars - Pleasant----/ 5 stars - Tolerable---/ 4 stars - Unpleasant-/Poland 3 stars - Bad---------/ 2 stars - Very Bad---/ 1 star - Miserable----/North Korea 0 stars - Hellish------/None of countries currently
Posted on: 2011/4/8 1:57
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_________________
Sorry for my English. I'm from Poland |
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| Re: Big Goverment Simulator Game. | #6 | ||||||||||
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I'd give a mixture of 0 and 10 to my country, Pakistan. The scenery is heavenly, even the health services aren't too bad. But the terrorists make it a mixture of 0 and 10.
I'd give U.A.E(Dubai) a 9. It's an awesome place to live. This comes from someone whose lived there for 15 years
Posted on: 2011/4/8 2:35
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| Re: Big Goverment Simulator Game. | #7 | ||||||||||
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I gave Poland a 4 stars - 6 for scenery (little sea cities like Dąbki or Elbląg has 7 stars), but only 3 for National Health Care, state pensions and social security and Polish represantion of football
has 3 stars (70 place in fifa raking, worse than some countries in Africa) I give 2 max 3 stars for all countries in Subsaharan Africa except RPA.
Posted on: 2011/4/8 3:21
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Sorry for my English. I'm from Poland |
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| Re: Big Goverment Simulator Game. | #8 | ||||||||||
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BUMP I want reply, it is experiment.
Posted on: 2011/6/11 3:55
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Sorry for my English. I'm from Poland |
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| Re: Big Goverment Simulator Game. | #9 | ||||||||||
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...You know what entropy really is don't you? ^_^
I'd take Civ 4 and SimEarth as a mixture of sorts. But then, I am a city builder junkie, so I usually make my own country from Simcity places ( as well as Cities in Motion custom maps) So long you don't classify France as a democracy your game'd be fine with me, though :p
Posted on: 2011/6/11 7:52
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| Re: Big Goverment Simulator Game. | #10 | ||||||||||
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@Aveyond06
I understand entropy in general: Clean room, bugless program, flawlessly running entity (Human, city, country) = Low entropy Dirty room, bugged like hell programme, running at 10% of normal performance entity = High entropy Entropy only rises, to lower entropy energy is needed.
Posted on: 2011/6/11 8:01
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Sorry for my English. I'm from Poland |
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