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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #61 | ||||||||||
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I am in Neko Village and need to go find Julius but the path is blocked. I can'tfind a way around. There is also no way to the person to the right of the pub !!
Posted on: 2011/10/23 13:58
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Nyx |
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #62 | ||||||||||
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The path isn't blocked. It's certainly the wrong house
![]() And some people are deliberately unreachable, lol ^^
Posted on: 2011/10/23 15:58
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #63 | ||||||||||
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Sot he house above the two ppl at the waters edge in the upper left corner is no Julius's?
Posted on: 2011/10/24 13:43
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Nyx |
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #64 | ||||||||||
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Warning, reuploading v0.4. I suggest you disreguard the former setup, it is bugged.
Besides, v0.4 will be an OPEN ARCHIVE. That's right. I've really ENOUGH of commercial RMVX games and even more enough of encrypted games. So I'm doing it the old RPG Maker 03 way. You will be able to open my file in RMVX. And that's Open Source to the fullest. Nyx, can you please put a screenshot? ^_^ ![]()
Posted on: 2011/10/25 6:20
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #65 | ||||||||||
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I fould him.
System will not let me put an attachment. Will you be making village maps?
Posted on: 2011/10/25 11:52
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Nyx |
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #66 | ||||||||||
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@Nyx: You could always just have used [*img]paste url here[/img](without the little star), no need to attach it. Or just posted the url to your screenshot. But since you found it, it doesn't matter anymore. ^^
Edit: almost there, just can't defeat that Morton. ![]() Rosewind Forest * Sign says: East: Aquamarine Mine (which is West) West: Rosewind Town (which is East) South: Avillion (either that's me, but I can't go south) Dwarf Village * During the Endrus cutscene, Lilith says 'yoo' instead of 'you' * Mapping error near the Seerer's Cliff. I can access the clif through the stairs (sidewards) * Let's Review the World scene: Endrus says: "I feel like doing task after task, but this one is tempting." Shouldn't that be: "I don't feel like..." During the showing of Avillion: I think it said 'personel' somewhere. ((On a sidenote: What happened to Galena? o.o)) * Meeting before the war: Endrus should say: "And that's why we shall have/take revenge" (whatever suits you better ^^) Frostenfall * Endrus was the leader sprite during the sewer, so when I exit the sewers into the room, I see Endrus standing there already and Bly'the is missing. * Morton should say: "the MORE casualities" instead of "the most casualities". Other * Endrus's skill 'Warrior's Rage', when used it says "Endrus performs a Hateful Strike" Note: All of the above is still from v0.3 . When I'm finished I'll replay it using v0.4 .
Posted on: 2011/10/25 12:01
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #67 | ||||||||||
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I am having a problem with v.04
I freeze up as it is installing RGSS202E.dll :~{
Posted on: 2011/10/25 14:19
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Nyx |
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #68 | ||||||||||
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@Nyx : I know. I'm uploading the fixed 0.4.1 later on today =)
Also, yes, there will be a lot more villages in Part III Since two more mainlands will be unlocked ![]() @slimmmeiske2 : Inversed west and east again T.T shameful for someone who sails. Avillion IS south, it's just blocked, remember? ![]() I will fix all these issues ^^ Highlight for Galena's fate (spoiler alert) Galena? If you had followed the correct order - which you haven't - you'd find out that she first asks you for a staff, as proof that you accept her as she is, a user of the dark arts. After getting to know her and doing a few quests around Rosewind, she decides to go, feeling her place isn't with the team (beign a witch she's afraid of dying). She however feels remorse, and under the insight Lord Braskah and his husband (the leaders of Seloona Village, remember), they make their way t Frostenfall using, it is expected, another airship - the Mountaineer's airship simply comes with more fuel and more powerful cannons, which is enoguh to pass the defending Frostenfall fleet - and she infiltrates the castle, bypassing Morton completely. She actually STUMBLES in Morton's room when the party is about to confront him, and using a powerful Death spell, dispels his barrers, but dying as the spell is reflected. ----------- Morton : Level up. Really. Level 25 everyone is makable. Take two healers (Jehane + Lilyth with a healing class sword), Bly'the and either Magus or Meredith. Strategy for 0.3 (in 0.4 it'll be different) : Morton can be Blinded / Silenced. Use that to your best. (In 0.4 he will be immune to Blind and Silence, but can totally be Poisoned). Now there are many strategies, but keep. On. Healing. All the time. Megalixirs help. There is one or two throughout the dungeon. Now for the spells. Morton has 90'000 HP, quite a bit, so maximize your damage. He will always cast spells like Shockwave Pulsar - multi-target mid-damage spells. Like Firaga or Thundaga, but multi-target. He will often cast spells to boost his stats, so be sure (some of Lilith's swords, or Jehane can do that)to lower his skills and boost yours. When under 75% HP he will also begin to drain your life, so be careful. You don't have any drain-nullifying equipment at this point of the game. He will also cast Water Shield every 5 turns starting from turn 1. You could use these turns to heal, as he will always do that. He will use Death Coil every 4 turns beginning from turn 2. Be careful, it doesn't hit often but when it does, it's instant death to a character. Water Shield has priority over Death Coil. Morton's most intensive skill is, by far, Soulfire. This one will be cast every 8 turns, and it's gonna take priority over any skill that must be cast. Soulfire isn't quite a time limit, you can survive it, hint, it's a Fire and Darkness based spell. I have defeated Morton with lvl 25 Blythe (casting his spells, Water is extremely helpful here), lvl 26 Lilyth (as a healer, did no damage), lvl 26 Jehane (as a healer and stat debuffer), and lvl 27 Endrus (as a damage dealer). It took one Soulfire, and he was about to cast his second when I gave the killing blow. Normal weapons, the best you can find at the time, no cheats, no lvl 99 Lilyth. ^^
Posted on: 2011/10/26 5:10
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #69 | ||||||||||
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I solved the RGSS problem by copying it from v.03 and pasting it into v.04.
I am headed back to Frosten* and the entry way is now blocked by boulders. Is this new to v.04? Am I missing something?
Posted on: 2011/10/26 10:13
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Nyx |
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #70 | ||||||||||
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@Nyx : ..Frostenfall? You're meant to go to Elvenwyyr. Provide screens please, I'm working on many projects at the same time so I've hardships remembering everything, especially so early in the game
Anyhow, fixed download links : Without RTPs With RTPs
Posted on: 2011/10/26 13:41
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #71 | ||||||||||
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hope one of these will work
![]() ![]() <a href="http://s927.photobucket.com/albums/ad ... urrent=133c8cf2.png" target="_blank"><img src="http://i927.photobucket.com/albums/ad ... r/Misc/133c8cf2.png" border="0" alt="Photobucket"></a>
Posted on: 2011/10/27 10:06
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #72 | ||||||||||
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@Avey: Right, I'm way too low level then. I'll just replay it using v0.4 ^^
Posted on: 2011/11/11 8:07
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #73 | ||||||||||
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I get a game ending error when I try to leave Avillion to go to Rosewind. Script 'cache'line75:Type Error occured cannot convert nil into string?
Posted on: 2011/11/16 19:38
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #74 | ||||||||||
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The game freezes and crashes my computer as soon as the Diamond Cave boss starts the fight. No functions respond and so I have had to shut down the computer at the power source. It happened twice in the exact same place so I deleted the game.
Posted on: 2011/11/17 22:24
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #75 | ||||||||||
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I can't seem to play the game. I've tried downloading both links but it still says 'no rgss' something. :/
Posted on: 2011/12/1 8:20
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #76 | ||||||||||
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Do you have the VX RTP, Ivana?
Posted on: 2011/12/1 8:25
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #77 | ||||||||||
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Edit: Oh nevermind I can play the game already!
![]()
Posted on: 2011/12/2 3:52
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #78 | ||||||||||
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Sorry for the double post >< I've finished the intro and is in a city with snow, but I can't find save the game :/ Also the walking speed is excruciatingly slow, even slower in the snow >< Can this be fixed?
Posted on: 2011/12/3 4:25
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #79 | ||||||||||
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@Ivana: Hmm, the beginning was a bit slow, but afterwards, except for two other places, the walking speed is better.
![]() Also, I had the same problem in the beginning just try to get to the first 'dungeon' there should be a save spot there. I don't remember what I did to get the menu working again though...
Posted on: 2011/12/3 6:24
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| Re: Tales of the Seven Jewels - Parts I and II (Beta Released) | #80 | ||||||||||
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Really great game of the old fashion! I love it and don't have any problems in gaming...Thank you !! Why don't you sell it?? Any other games by you??
Posted on: 2012/1/26 1:29
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