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| Re: Need help with RM2003 | #21 | ||||||||||
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In the link, the first download. The very first called Castle : Exterior, in the chipset there is the door. You can map the sides and use the charset to make the animation of the door.
[QUOTE] ....You mean take a "screenshot", not "stamp" ^^"[/QUOTE] Sorry, the key is called stamp so we name it stamp too XD To open the chest you have to make the animation of the chest. http://rpgmaker.net/tutorials/rm2k3/ try to read some tuts, this: http://rpgmaker.net/tutorials/321/ is a chest tutorial. They are surelly better than my explainations XD
Posted on: 2012/3/20 13:35
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Avatar: Celianna Face Generator |
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| Re: Need help with RM2003 | #22 | ||||||||||
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I thought the keyboard says 'printscreen', not 'stamp'. Oh well.
Hmm that treasure chest tutorial, I think it's using another version of rm2k3? It was even more complicated than your explanation lol. But thanks anyway, I've already did it by watching a tut video. ![]() Also, what's the difference of 'switches' and 'variables'? Variables seems so complicated to use :/
Posted on: 2012/3/21 9:46
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| Re: Need help with RM2003 | #23 | ||||||||||
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[QUOTE]I thought the keyboard says 'printscreen', not 'stamp'. Oh well.[/QUOTE]
Well mine says stamp xD It uses 2003, maybe it's just long and all-written XD Switches are only on and off, like a light switch, you can turn lights on or off. Variables can contain numbers and other, so you can use them to do a quest. Like, if quest is 0 a character talks you about the quest, if it's 1 the character ask you if you have done or other, if it's 2 you have complated it and character tells you other, with 3 the character tells you something general, and so on. http://rpgmaker.net/tutorials/601/ there is the tut, with the light example too, lol XD
Posted on: 2012/3/21 13:45
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Avatar: Celianna Face Generator |
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| Re: Need help with RM2003 | #24 | ||||||||||
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ARGHHHHHH!!!!!@$#@%@^@!!! Soooo wanna swear a million times!!! (don't mind me, chinese saying)
Anyways, I've found out I've had something called "Map Tree Data Break" when I've found out I couldn't open my maps for some reason. Yeah, it literally 'breaks' all your maps, and poof! They're gone. Luckily, I've been taking screenshots of my maps so at least I can remake them and fortunately the maps aren't too many. I'll just have to do everything from scratch. ![]() I'm still not sure how to prevent this when this happens again though. I've heard people say you make a back up of the game first. Then start a new project and add the number of maps you've had in your old ones to the new ones. So if you've made 7 maps in your old project, make 7 in your new one. Does this mean I can just right- click, new map, right-click, new map... again? Also, they said to copy your corrupt '.lmt file' to your new project?! Um, does this mean after I've added the blank maps in my new project, I need to create a gamedisk again, then after that, copy and paste the ".lmt file' in the new one? Also, do I need to copy and paste my old maps (from the back-up) to the new file and open them again with rm2k3? This is getting frustrating, now I know how 'Bad Luck' feels >.<
Posted on: 2012/3/23 9:28
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