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| Leveling Question | #1 | ||||||||||
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I would like to add a new party member, but how do I make sure that the new party member is a higher level by x amount, no matter the level the player is at that moment?
Example: The original party member is level 5 and the new party member is level 7 for Player A. For Player B, the original party member is level 6 and the new party member is level 8.
Posted on: 2012/4/8 17:19
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~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Leveling Question | #2 | ||||||||||
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You would have to edit variables.
1) Make a common event. Call it "Edit level" or something. 2) Make a variable and let's say we call it "Player A level". 3) When a new party member is added, set the "Player A level" variable to Player A's level using "Control Variable". In the Variable settings, select "single". In the Operation setting, select "set". In the Operand setting, select "Actor". Then choose "Player A" from the first drop down menu, and choose "level" from the second one. 4) Make another "control Variable" command. This time choose "Add" in the Operation setting. In the Operand setting, select "constant" and type in whatever number you need. Let's say you want the x to be 3. Now we're going to add 3 to the level. A player's default level is going to be 1, so if you want x to be 3, you have to insert 2. If you want x to be 4, insert 3. And so on. 5) In the event where you add the party member, call the Edit Level common event. 6) After that, make a "Change Level" command. Select the new player in the Actor setting. Select "Increase" in the Operation setting. Select "Variable" in the Operand setting and choose the "Player A level" variable. Hope that works?
Posted on: 2012/4/8 21:30
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| Re: Leveling Question | #3 | ||||||||||
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Or you can use a script. There are one for vx, dun remember if there is for xp too. And for ace maybe. Or for xp e vx and not for ace XD
For now I found just the xp one: http://forum.chaos-project.com/index.php?topic=4497.0
Posted on: 2012/4/9 1:13
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Avatar: Celianna Face Generator |
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| Re: Leveling Question | #4 | ||||||||||
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@Juunagou: That script does things a little differently than what OP wanted. OP wanted the new member to have x+ number of levels. Script had new member have a level in the average of the other party members' levels. OP don't seem to be able to modify scripts. We'll see what OP thinks, though.
Posted on: 2012/4/9 3:08
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| Re: Leveling Question | #5 | ||||||||||
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Is there a script that does what daeva told me? That would simplify things. It has to be for xp, though.
Posted on: 2012/4/9 11:39
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Leveling Question | #6 | ||||||||||
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@emily: What I told you to do is actually very simple, you know. All you need to do is call it over and over.
Posted on: 2012/4/9 12:39
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| Re: Leveling Question | #7 | ||||||||||
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I'll try it. I just wanted to know if there was a script. I don't like not trying something first or look it up to see what it's about. The script given to me by Juunagou is nice but I don't want the level averaged.
Posted on: 2012/4/9 16:28
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Leveling Question | #8 | ||||||||||
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Well, if you think a script is going to be easier, then go for it. I personally think eventing is easier, but that's just me
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Posted on: 2012/4/9 18:38
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| Re: Leveling Question | #9 | ||||||||||
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Well I didn't tried but there:
It sums the levels of the party and there: It makes the average level. You can change the script to see level max (the new chara will have the max level of the party +1 right?). And then in the second part it will sum 1 or 2. Then. In the for it should control if level (set by 0) is less or equal to the level of the character is checking and if it's less it should consider it the bigger element in the party. If it's bigger it goes on because the level is bigger in that moment. At the end: level = level +2 Nothing more, it takes the biggest level, like 10 and sums 2. So we have: Try to modify it or just copy and paste the modification, but I suggest you to try to modificate it step by step so you understand how it works and I don't understand well if I modified it well with this format XD Didn't change the intro and features, it's no more like descripted, so change the green part of the script as you like, but don't forget to credit game_guy for the script ![]()
Posted on: 2012/4/10 3:02
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Avatar: Celianna Face Generator |
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| Re: Leveling Question | #10 | ||||||||||
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She doesn't want to use party average, though. She just wants to make the new character's level a certain number higher than the main character's level.
The solution originally posted by daeva_agas is very similar to what's done in Aveyond. You don't need to use a script for it. Simply get the main character's level into a variable, add the increase to it (minus 1), then add your new character to the party and increase their level by the amount in that variable. If you find the instructions confusing, I (or d_a) will post some screenshots showing what to do. Is there a reason why you WANT to use a script, when it can be done in 3 or 4 lines in an event? Seems like it's making it way more complicated than it needs to be. (if you REALLY want a script, I can give you a snippet that you can call via a Call Script command in an event, but I promise it won't be nearly as easy to understand - or probably modify - as it would with event commands)
Posted on: 2012/4/10 5:48
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While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Leveling Question | #11 | ||||||||||
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I hate this Script...
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Posted on: 2012/4/10 6:06
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| Re: Leveling Question | #12 | ||||||||||
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I just wanted to know if there was one. I didn't actually need one. But the screen shots would help on the eventing, Shaz.
Posted on: 2012/4/10 10:44
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Leveling Question | #13 | ||||||||||
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![]() Aaannd a sample video of the result. Ignore the background noise. I was talking with my mom while recording.
Posted on: 2012/4/11 3:07
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