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Browsing this Thread:   1 Anonymous Users

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Re: Anonymous Agony. [File #0 Released!] #31
Offline   IvanaDeRossi
  Amaranthian
gold   1549 Gold
Level : 33
EXP : 21
HP : 161 / 805
MP : 506 / 11416
K, just finished the demo.
Things you should notice:
-There were times when it's completely silent. This is a big no no in an rpg game. I understand that your team might did this so the players can hear the voice-acting better, but you should still insert some music to not make it so bland. Plot and sounds are the most important factors in your game, right?

-There were some inconsistencies with the dialogues and what they've said out loud. Some things that were said weren't in the dialogues and some that's been said is completely different than what the screen showed.

-Uh I think I've spotted a misplaced of 'events'. Clara first said 'goodbye' then Haze later said 'goodbye' (when going to do community service) but Haze's dialogue box appeared first.

That's pretty much what I've spotted in the game. Other than that, the voice-acting were great (esp Haze and Clara's voices). Also loved the sound effects (typing, the 'login', 'logout' ones).

Posted on: 2012/5/11 8:04


Re: Anonymous Agony. [NEW TRAILER!] #32
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
Meet Craig.

WARNING: Adult Language -

http://www.youtube.com/watch?v=TDXb1lAAXmo




Added warning
~Argoyle

Posted on: 2012/8/20 21:26


Re: Anonymous Agony. [NEW TRAILER!] #33
Offline   slimmmeiske2
  Enchanters
gold   1657 Gold
Level : 30
EXP : 51
HP : 147 / 737
MP : 410 / 6132
That character trailer was really funny xD

Soo I just noticed I never gave some feedback after chapter 0. :blush:
I didn't find the no music a problem, heck I didn't even noticed it. But like Ivana said, I did notice the inconsistency between the dialogue and the screen. They weren't too big, except at the very end, when Haze is doing his monologue.
I must also admit the ending of the demo got me a bit confused at first.

Other than that, I love the artwork, though the change between their portraits and the fullscreen art was for me a bit of an eyesore in the beginning.

I'm really looking forward to more

Posted on: 2012/8/21 8:41
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Re: Anonymous Agony. [NEW SCREENS! NEW TRAILER!] #34
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
New screenshots added to first post!

Posted on: 2012/8/31 21:31
_________________
The Bright Blue Sky Never Dies~


Re: Anonymous Agony. [NEW SCREENS! NEW TRAILER!] #35
Offline   Trexrell
  Amaranthian
gold   23 Gold
Level : 3
EXP : 52
HP : 0 / 63
MP : 7 / 134
The art is really impressive and the story is definitely deep.

Posted on: 2012/9/1 3:02


Re: Anonymous Agony [New Screens! New Trailer! LOOKING FOR SPRITER] #36
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
We're looking for a character spriter, anyone interested? =)

Posted on: 2012/9/6 7:07


Re: Anonymous Agony. [VIRTUAL ART MUSEUM ANNOUNCED!] #37
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
We were going to save this to reveal with the new trailer, but!

I'd like to introduce the virtual art museum in Anonymous Agony.
Every episode we'll feature new artists in-game! If you like a piece,
you'll be able to view the artist's BIO and webpages right in-game.

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So if you're an aspiring artist or photographer, that would like a piece
featured in-game send us a message at "Iarudam@hotmail.com"
with the desired picture, and a bio telling us about yourself,
like why you love art or photography!

We hope to help promote all you fantastic artists and photographers out there!

Posted on: 2012/9/19 6:37
_________________
The Bright Blue Sky Never Dies~


Re: Anonymous Agony. [VIRTUAL ART MUSEUM ANNOUNCED!] #38
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
Firstly we'd like to again apologize for this delay, but we are just about ready to release File #1 of Anonymous Agony. Technical work is completed, we're just finishing up some of the art assets.

File #0 had around six story illustrations, and File #1 has 30. That being said I feel it's about time to announce our final art team.

The new dialogue portraits have shifted from a full body view, to a shoulder up view as we feel this focuses on the facial expressions much more.

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Our new portrait artist is Nicole Wong and our whole team is very happy
to have her along. Go pay her a visit here - http://metapham.tumblr.com/

All of the future story illustrations will be drawn by Melody Brown.
Melody drew one of the File #0 illustrations, and will take up the task of
handling all of them from now on. She will also re-draw the File #0
illustrations she did not do for the final version.
Check out Melody here - http://jaytheunseen.deviantart.com/

_________________________________

I'm afraid there may also be another delay with File #2 due to the complete set of
different assets it has. We'll have a lot of foundation work to complete.
Whole separate cast of characters (With the exception of Clara) meaning new portraits, soundtrack, areas, menu graphics, it's essentially a whole different game.

But once File #2 is released, and we have the assets completed for both sides
of the story, we'll be able to keep the episode every two months deadline.

Some people had asked us how different File #2 was from #1, how different that
side really was. To answer that, it's lighter for one, it's nowhere near as morbid,
and we feel it really contrasts with the Haze side of the story. It also focuses on
simulated psychology sessions, rather than simulated online chatting and murder.

These two stories will eventually come together for the ending, but there's a lot
to get through before that happens.

Expect a trailer displaying all the features of File #1 sometime in October.
Expect File #1 to be released sometime afterwards.

Posted on: 2012/9/28 13:34
_________________
The Bright Blue Sky Never Dies~


Re: Anonymous Agony. [NEW PORTRAIT ARTIST] #39
Offline   slimmmeiske2
  Enchanters
gold   1657 Gold
Level : 30
EXP : 51
HP : 147 / 737
MP : 410 / 6132
I liked the olds ones, but this style fits the game better in my opinion. (And of course, they also look lovely <3). I would love to see them coloured.

Posted on: 2012/9/30 10:17
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Re: Anonymous Agony. [NEW OST PREVIEW] #40
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
Get a preview of our original OST with a song performed by Amanda Lee!

http://www.youtube.com/watch?v=5znRL8 ... ndex=6&feature=plpp_video

Also added to the main post!

Posted on: 2012/11/9 11:44


Re: Anonymous Agony. [NEW OST PREVIEW] #41
Offline   Madurai
  Amaranthian
gold   28 Gold
Level : 4
EXP : 12
HP : 0 / 78
MP : 9 / 562
Here's the 15-Minute Final Build trailer of Anonymous Agony!


http://www.youtube.com/watch?v=fP50FylsLZo

Posted on: 2012/11/25 11:07


Re: Anonymous Agony. [15-Minute Final Build Trailer!] #42
Offline   slimmmeiske2
  Enchanters
gold   1657 Gold
Level : 30
EXP : 51
HP : 147 / 737
MP : 410 / 6132
Nice video, though the trailer could be a little shorter.
Anyway, the game looks very good. ^^

Posted on: 11/30 7:15
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Re: Anonymous Agony. [15-Minute Final Build Trailer!] #43
Offline   daeva_agas
  Witches and Warlocks
gold   8550 Gold
Level : 52
EXP : 64
HP : 774 / 1291
MP : 1765 / 20058
Sorry, I had to LOL when the girl said "You're beautiful" to Haze. I thought Haze should be more weirded out by the comment than that. A more appropriate response for someone like him would be "What? Beautiful? Do I look like a girl to you?" I mean, hey, you only call a guy beautiful when you're very close. Like dating or married.

But that's just my opinion.

The games looks super-sweet. I'm loving the modern-day maps. Those kind of tilesets are pretty hard to come by. I'm looking forward to playing this game. I hope it's not too heavy. My poor computer can't take it

Posted on: 11/30 13:52
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