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| Re: Maps look good or not? | #11 | ||||||||||
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I think they look good
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Posted on: 2012/2/10 10:38
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| Re: Maps look good or not? | #12 | ||||||||||
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Thanks that really makes me happy!
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Posted on: 2012/2/10 14:48
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| Re: Maps look good or not? | #13 | ||||||||||
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I added three new screen-shots, no npc's again though, do they look nice?
Also in the first one there's two spots marked, the water auto-tile I'm using keeps making green show where it's not meant to, anyone have a clue how to fix that? Edit: Added two more as well just a slight difference from each other. Which one looks better?
Posted on: 2012/2/11 2:53
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| Re: Maps look good or not? | #14 | ||||||||||
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Ok Brilliant!
I like the first one more!
Posted on: 2012/2/11 3:06
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| Re: Maps look good or not? | #15 | ||||||||||
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I also like the first one more
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Posted on: 2012/2/11 6:50
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| Re: Maps look good or not? | #16 | ||||||||||
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It just looks like your autotile may not be lined up properly. Did you edit it at all?
Posted on: 2012/2/11 14:47
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While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Maps look good or not? | #17 | ||||||||||
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Know what? I'd suggest you not use the AV2 tilesets straight. I'm not sure if it's just me, but I really feel like I'm being in AV2 all over again. If you're going commercial, I think you'd want to make your game have a unique look, no?
At least mix up the tilesets a little bit. Add some bits and pieces from other tilesets or make new stuff on your own. I dunno. It's up to you.
Posted on: 2012/2/11 15:32
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| Re: Maps look good or not? | #18 | ||||||||||
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So the first one it is then.
@shaz: I tried editing it just now but it still doesn't help. Any part in particular I should edit? @daeva_agas: I do want to get some tile-sets made for my game, so don't worry there probably will be other tile-sets. For further maps I am going to combine and use different parts of different tile-sets. I might also get some bits made to add on to maps existing already as well.
Posted on: 2012/2/11 15:54
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| Re: Maps look good or not? | #19 | ||||||||||
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I think in your autotile, it will be the one in the top right of each panel that is incorrect. It looks like it needs to be moved a pixel to the left, but then it'll leave you with a blank pixel on the right. Which autotile is it, and where did you download it from?
Posted on: 2012/2/11 19:54
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While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Maps look good or not? | #20 | ||||||||||
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Well I got them from here before the link became invalid http://forum.chaos-project.com/index.php?topic=2309.0
And the auto-tile is Water24
Posted on: 2012/2/12 0:51
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| Re: Maps look good or not? | #21 | ||||||||||
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Quote:
I've been thinking things over about the mapping plus major frustration was occurring when i was mapping, so I have decided that for the game I will get custom made Tilesets. Some bits and peices of the AV2 Tilesets will be used as a reference though, but the Tilesets will be new. Like daeva_agas said I should want the game to have a unique look. I have got an artist in mind who said she can do them for me but she won't be avalible for about a month. In the meantime while waiting I will continue with working on the script and character drafts. Around 10'000 words of draft script for the story line has been written already. I am aiming for at least 20'000 words.
Posted on: 2012/2/28 2:25
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| Re: Maps look good or not? | #22 | ||||||||||
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Okay, i like the maps but when you said he's a knight's apprentice, thats the part that irks me. I suggest you do a little bit of research about the renaissance or the middle ages. A knight's apprentice is a squire.
Posted on: 2012/3/18 6:21
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| Re: Maps look good or not? | #23 | ||||||||||
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Ah okay, thanks I do plan to do some research.
Posted on: 2012/3/18 7:32
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| Re: Maps look good or not? | #24 | ||||||||||
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Okay XD
Posted on: 2012/3/18 20:07
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