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| Re: Skyborn | #21 | ||||||||||
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You get the Ether Fuel after you get to the end in the forest
Posted on: 2012/3/22 8:00
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| Re: Skyborn | #22 | ||||||||||
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I really liked the game! Where did you get the name "Chaska"? I ask because that name has special meaning to me.
Posted on: 2012/3/22 8:29
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| Re: Skyborn | #23 | ||||||||||
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One of my wife's best friends is named Chaska
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Posted on: 2012/3/22 10:51
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| Re: Skyborn | #24 | ||||||||||
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I've knocked out the virus problem. It had completely to do with the installation software I was using before.
For those who were getting "Malware detected" or whatever, or Chrome was deleting the download, you should be good now.
Posted on: 2012/3/25 4:46
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| Re: Skyborn | #25 | ||||||||||
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Totally pwned over and over by the water and fire spirit in the Colosseum. Help!
Posted on: 2012/3/30 0:52
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| Re: Skyborn | #26 | ||||||||||
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Your best chance is to get your party's SPD (speed) up 12+ (slowest) to 14+ (if possible). feathers, that *alchemist potion* and possibly the BLD pin (or something like that that allows your build to carry more equipment weight and not slow you down). That earth one does *tech* damage, so see if some of that *gear* can also be added to at least one equipment item for some resistance. Good luck!
Posted on: 2012/4/3 11:50
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| Re: Skyborn | #27 | ||||||||||
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If they are to powerful I would wait a little while until you get better stuff. I finally gave up and went on with the game at very soon you will get things that will make it much easier.
Posted on: 2012/4/4 9:48
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| Re: Skyborn | #28 | ||||||||||
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I absolutely loved this game, the only thing bad I can say is that it ended to soon! I really hope there will be a sequel or prequel, looking forward to it.
Posted on: 2012/4/8 12:17
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| Re: Skyborn | #29 | ||||||||||
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Hi,
This is really an awesome game!! Really enjoying myself playing this game! But.. looks like i missed the two of spade card.... Anyone please tell me where is it..? I almost come to the ending here...
Posted on: 2012/4/13 3:08
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| Re: Skyborn | #30 | ||||||||||
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Alchemist potion.. what? Where? I'm confused..
Okay, anyways. Speed and level up a bit more. Alrighty.
Posted on: 2012/4/13 14:51
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| Re: Skyborn | #31 | ||||||||||
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No no, don't level up more
![]() Level doesn't affect battle strength very much at all. Also, there are a limited number of fights in the game. Equipment, augments, and class changes are *everything*.
Posted on: 2012/4/14 2:53
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| Re: Skyborn | #32 | ||||||||||
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@Izumiwa - #2 card is in Nordenwald Forest (beginning part to the far right)
@D_A - Alchemist potion quest you get from *Atlas* who's standing outside the Celestial elevator. Since you're already going to Norwalden Forest, you'll be doing tow quests in that one area.
Posted on: 2012/4/15 0:30
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| Re: Skyborn | #33 | ||||||||||
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I'm still confused @___@ Which Celestial elevator? What tow quest? Who asked for the tow quest?
Posted on: 2012/4/15 1:18
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| Re: Skyborn | #34 | ||||||||||
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Sorry daeva-agas...typo LOL. "Two" quests in one (ether fuel & alchemist potion). The potion increases chara's BLD. As for the elevator in Industrial district - the elevator is behind *Atlas, the chemist* which takes you to next area you can access the exit to Forest.
Posted on: 2012/4/19 14:20
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| Re: Skyborn | #35 | ||||||||||
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Any walkthrough for this? Or Maps? Some dummies such as I need them. Sorry.
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Posted on: 2012/6/26 17:36
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| Re: Skyborn | #36 | ||||||||||
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Feelings about the game, some good, some bad:
I loved the battle system. I usually dislike battling in RPGs, but there was enough complexity to make it actually interesting. I loved having blocks and absorbs and speed and build. Except for the very hard parts (Coliseum) the game was easy, in the sense that it very much guided you and gave you answers. On the one hand this was nice. On the other hand, having any sidequests indicated by giant flashing exclamation points removed the fun of seeking them out by getting to know the townspeople. Then again, it would have been irritating having to go through fifty townspeople for a total of-- THREE sidequests?!? The amount of sidequests was very disapointing. And two of them were just "gather a whole bunch of objects", which was also frustrating. Maybe I'm spoiled by the Aveyond games, where sidequests are plentiful and often involve a bit of puzzle-solving, figuring out who to talk to when etc... The art was pretty (but the men were unnaturally thin, I think? The women might have been also, but I'm not used to seeing men drawn that skinny). Some areas were more lushly decorated than others--- the workshop at the beginning was very nice, for example. As for the storyline--- well. I bought the game after twenty minutes because I was intrigued by the characters and hopeful for the storyline. My hopes weren't entirely dashed, but they were a bit disappointed, sometimes even more than a bit. First of all, the pacing desperately needed improvement (this might have been helped by some more sidequests?). Characters were being betrayed and being forgiven faster than the eye could blink... Secondly, there was a clear aversion to making anything really bad happen. Whenever it seemed like a real hard, dramatic choice would have to occur--- whoosh, it was whisked away. Thus for example Claret never ends up having to make a hard decision about her brother, or Sully about his father... This really deprived characters of the chance to struggle and grow. I would have found the storyline more compelling if it dipped into darker areas more deeply. If characters hadn't made up and gotten along so quickly. If there had been some more tension. And finally, the plot holes! The gigantic skyborn gaping plotholes. Where security is awful, skyborn guards are weaklings, and no one, no one, seems to notice how Sully has a strange habit of hanging out with the sister of someone involved in the rebel movement... I really would have preferred slightly more active villains, or at least somewhat more compelling ones. With actual brains. (Not just angsty back stories). And finally, it would have been nice to have a bit more character development. A lot of things got left out of the actual storyline--- for example, the only reason we know Claret is super-nice and constantly helping people with plumbing is because we're told that, during a cut scene. I would have preferred to see that myself (side quest!). I would have preferred to see more interaction between characters not in couples (i.e. Claret with cheska, etc) After all that critique, however, I still enjoyed the game. And nothing's ever perfect, so even if it had its flaws I think it was still pretty high quality.
Posted on: 2012/7/8 19:12
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Handy-dandy list of all my fics (avatar pixels, especially wedding!Lars, from the wonderful daeva_agas) |
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| Re: Skyborn | #37 | ||||||||||
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I just finished this game and I love it. One little thing though - HOW THE HECK DO YOU BEAT SAEHRAL??? The final battle was a breeze, but Saehral was just impossible,even when I switched the battles to easy mode.
Posted on: 2012/7/13 14:27
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"Don't worry, foolish paladin. I just borrowed your soul for eternity." "What a nice kitchen. Galahad, let's have dinner." My game reviewing blog! This week: Azada. |
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| Re: Skyborn | #38 | ||||||||||
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I hear in the other forum that you need to have a lot of augments for speed. And tank up.
I don't think it's really worth beating her, unless you're just that anal about flattening every single enemy in the arena.
Posted on: 2012/7/13 16:44
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| Re: Skyborn | #39 | ||||||||||
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Well isn't there a reward or something for beating her? It seems there would have to be.
Posted on: 2012/7/14 13:49
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"Don't worry, foolish paladin. I just borrowed your soul for eternity." "What a nice kitchen. Galahad, let's have dinner." My game reviewing blog! This week: Azada. |
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| Re: Skyborn | #40 | ||||||||||
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Is Saehral part of the Colosseum? Winning the Colosseum gives you one of the cards from the Spade deck.
Posted on: 2012/7/14 16:40
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