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Re: Aveyond 4 #161
Offline   theAdept_Rogue
  Dragon Lords
gold   1988 Gold
Level : 36
EXP : 89
HP : 179 / 897
MP : 663 / 13943
My problem Aveyond series is that, despite being set in the same universe (though in different timelines), too many changes happened in-between the games, and such events is never mentioned. Cities disappearing then reappearing on maps, Druids and nymphs disappearing, lands/islands shift all over the place, etc... Though when the people don't notice the lands being attacked by demons, they're probably too dumb to know what happens to the shape of the landmasses.

I also have a problem with the villains' logic of "taking over the world", because in spite of their power and ambition, the action they take is plain stupid. Like the druids and nymphs in AV 1 and 2, for instance; why can't the big bad just kill them instead of simply taking their souls or keeping them captive? And if Ahriman wanted to take over the world that badly, he'd have the daevas go after the rulers in Arishta once they're done with the druid. What's the use of them sitting idly guarding a stupid ball of soul? Why wait for the heroes to get stronger and defeat them one by one, when they could have just grouped together?


And where does it say that the daevas were destroyed? I thought they were simply sent to demon realm or something because Elini could still summon them. Unless the demon realm is inside Ahriman and it shatters when he's killed with the sword of shadows or something- which doesn't make sense.

Re facesets: Why don't you volunteer to draw the facesets, D_A?

Posted on: 2012/6/2 22:33


Re: Aveyond 4 #162
Offline   daeva_agas
  Witches and Warlocks
gold   8549 Gold
Level : 52
EXP : 63
HP : 774 / 1290
MP : 1764 / 20043
@shaz: Huh? Who left the meeting? What meeting? Were there any more people we needed to rescue? I'm not understanding your reply, shaz

Okay, that may have been bad wording on my part (dang language). I meant that Dameon said that getting rid of the druids is a bigger priority than obliterating the islands. I came to the conclusion that attempting to obliterate the islands will not succeed so long as the druids were there, hence the need of removing them before doing anything else.

@rogue: I did mention that I had no idea where the "anime" faceset artist went.

Oh, I did offer my services to Amanda once, and I mentioned I'm always happy to be commissioned to draw facesets. Even for free. I do that all the time anyway (I made pointless King Bryce and Queen Amanda facesets just for a one-time use). But I'm not that vain to advertize myself over and over

Daevas being sent over to the Demon Realm is simply a preferred fan-explanation. All the early daevas fics of ye olde times did this, and somehow it just stuck to everyone. The only other explanation ot this was that Summoners have an alternate-dimension "cage" of some sorts to store her creatures in, and that's where Elini summons her critters from.

The bad ending in AV1 has this to say: "Although the Daevas were destroyed, Ahriman used his new pets to spread his destruction." Destroyed = dead, no? When I talked to Amanda about "if daevas = dead --> how does Elini's summoning work?", we did somehow bring up the possibility of the daevas' spirits floating around in deep space like Ahriman and there's a chance of them regaining bodies, but that's just an off-hand remark that may or may not mean anything.

Oh, yeah, entire mountains getting flattened and entire regions of land having possibly drowned climates rapidly changing and pieces of land breaking off and so on and so forth.

Posted on: 2012/6/2 22:34
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Re: Aveyond 4 #163
Offline   Mopiece
  Dragon Lords
gold   5368 Gold
Level : 52
EXP : 79
HP : 776 / 1294
MP : 1780 / 19124
@theAdept_Rogue

It's been said a few times that when a city 'disappears', it's not really gone. It's just not important to the plot, so it's not shown. You can't really expect every city that was in the previous game to be in the next game.

As for the druids and nymphs, I'd suspect there still around, just the same with the cities. They aren't important to the plot, so they aren't shown or mentioned.

Posted on: 2012/6/2 22:38
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Re: Aveyond 4 #164
Offline   theAdept_Rogue
  Dragon Lords
gold   1988 Gold
Level : 36
EXP : 89
HP : 179 / 897
MP : 663 / 13943
Quote:
It's been said a few times that when a city 'disappears', it's not really gone. It's just not important to the plot, so it's not shown. You can't really expect every city that was in the previous game to be in the next game.


If it still exist, I don't see why not. Most of the time it's just a matter of the names of the places anyway. Saying that a city should be omitted from the map just because it's not important is almost the same with saying that a dungeon level should be removed because there's no quests there.

And "important" people disappearing and not mentioned because they hold no importance... With that logic, that means that any villagers/town citizens, nobles, royals that doesn't give quests should just be removed because they have no importance in the plot, and is just blocking your way. Bunnies, squirrels, birds and other "unfightable" creatures also counts.

@d_a: I guess you edited the same moment when I post.

Posted on: 2012/6/2 22:51


Re: Aveyond 4 #165
Offline   daeva_agas
  Witches and Warlocks
gold   8549 Gold
Level : 52
EXP : 63
HP : 774 / 1290
MP : 1764 / 20043
@Mopiece: But Sedona, once in the North-west area of Western Isle, now has relocated to somewhere near the South part of the island. The entire Lowlands have vanished, unless there's actually unseen space between the forest near Sedona and the place we park the boat at.

@Rogue: My post already had the bit about the anime faceset artist thing from the beginning. It's short, so it's easy to miss.

Posted on: 2012/6/2 23:07
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Re: Aveyond 4 #166
Offline   Mopiece
  Dragon Lords
gold   5368 Gold
Level : 52
EXP : 79
HP : 776 / 1294
MP : 1780 / 19124
@theAdept_Rogue

Because there isn't room for everything. And no it's not like saying we should remove a dungeon level because there is no quests there. The dungeon level will have something to do with the plot. Why would it be removed?

As for the people, now you're just being a tad ridiculous/naive. Of course the NPCs are needed to fill the cities and towns. Are they essential to the plot? No. But unless it's a ghost town, it doesn't make sense for there not to be people there.

As for the previous druids and nymphs, if weren't visiting the places where they were, then why would they be included? If they have nothing to add to the game, then why include them? Yes, it'd be nice to see them again, but if they add nothing to the game, it doesn't make sense for them to be there.

@d_a

As for Sedona, it could have just moved. That's one of the few places where things should have been explained.

Posted on: 2012/6/2 23:18
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Re: Aveyond 4 #167
Offline   daeva_agas
  Witches and Warlocks
gold   8549 Gold
Level : 52
EXP : 63
HP : 774 / 1290
MP : 1764 / 20043
@Mopiece: That... makes sense considering Clearwater that used to be to the East of Sedona suddenly is located to the north of it.

@Rogue: You know, Ahriman's orders was for the daevas to go capture the druids, but didn't give any further instructions. So... The daevas are stupid for sitting around doing nothing, and Ahriman is stupid for not hounding after them and telling them to do something else.

Posted on: 2012/6/2 23:56
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Re: Aveyond 4 #168
Offline   shaz
  Administrator
gold   11449 Gold
Level : 68
EXP : 81
HP : 1695 / 1695
MP : 3989 / 26353
Let's imagine, for a second, what would happen if we added every city that had ever appeared in a certain area in any Aveyond game, to the current Aveyond game, just because we want something to happen in a different part of that same area ...

"Why is it taking so long to make?"

"Why is the download so big? It's taking forever to get the game!"

"Why are the cities so boring? What's the point of putting them in the game if we're not going to have anything to do in them?"

"Why are most of the places in the new game just a rehash of the same places in the old games? Why don't you stop being lazy and add new stuff?" (Please don't say this won't happen, because it already happens with the music - new places have new music, but everyone still gripes that "old" music has been used for places from previous games)


The fact is ... the new games have their own story and their own places. If we had to include all the other cities that were ever nearby, just to prove they still exist, the game would take a whole lot longer to create, and the whole experience would be watered down because there's so much unnecessary stuff.

So, you'll just have to believe us when we say that just because a place hasn't been included in the latest game, doesn't mean it no longer exists.


Quote:

daeva_agas wrote:
The entire Lowlands have vanished, unless there's actually unseen space between the forest near Sedona and the place we park the boat at.


This would be entirely acceptable, considering the "if it's not relevant to the current game, you won't see it" line of reasoning.

Posted on: 2012/6/3 0:08
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Re: Aveyond 4 #169
Offline   daeva_agas
  Witches and Warlocks
gold   8549 Gold
Level : 52
EXP : 63
HP : 774 / 1290
MP : 1764 / 20043
Would be nice if people bring up druids at some point. Or at least have something written in books. The villagers in AV1 seem to think they're pretty important and Indra says that they're "inherent to [their] destruction".

Then again, the druids seem to be important because they're like higher-level priests and priestesses and is "closer to gods" than regular priests and priestesses. There only seemed to be one goddess that everyone all over the world worships in AV3 whereas there's a whole bunch of gods being mentioned in AV1. Is there a mass religious revolution that happened between AV1 and 3? And thus the druids just resign from their positions because they're no longer necessary?

I still don't know what the druids function as, other than being the guardian of the Sword of Shadows.

Posted on: 2012/6/3 0:21
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Re: Aveyond 4 #170
Offline   phoenixalia
  Enchanters
gold   4766 Gold
Level : 51
EXP : 30
HP : 754 / 1257
MP : 1638 / 19468
I guess I'm one of the people who fall into the category of 'I'm happy with anything?'. Lol, maybe I'm easy to please? Nah. Amanda's games have always been awesome in my book.

AV1 I was...sort of still a kid so I used to get some nightmares about Ahriman. (Go on, laugh. )

And when Rhen was a slave, I felt like I really was a slave too and started talking like a slave to my family.

but enough of that. I'm sure Amanda knows what she's doing and she has to listen to the majority of the fans.

And regarding the towns and such like Shaz said you can't possibly add everything. O_O I mean, I understand it would be nice to see the towns but having quests in the same town is kinda boring to me. So I like the fact that there are new towns. ^^

I'm fine with Uma and Nox being there; fine with them not being there.

EDIT: Oh oh can we have Candar back please? :3 I LOVED THAT TOWN!

And, if its possible, the Druids too. But, like I said, I'm happy with anything cuz knowing its Amanda, I know the game will be good one way or the other. I have faith in Amanda.

Posted on: 2012/6/3 4:21


Re: Aveyond 4 #171
Offline   SilverDragon
  Amaranthian
gold   338 Gold
Level : 16
EXP : 43
HP : 77 / 385
MP : 103 / 1225
mee too!mee too! love Candar!
talking of cities, what in the world happened to teacup town?(Aveyond 1)

Posted on: 2012/6/3 6:07
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Re: Aveyond 4 #172
Offline   Elemental
  Witches and Warlocks
gold   2505 Gold
Level : 34
EXP : 84
HP : 169 / 846
MP : 572 / 10607
I would assume Teacup Town was destroyed when Aveyond began to shrink? That, or it's not included because it's irrelevant to plot, as previously discussed in this thread.

Speaking of Aveyond shrinking, am I the only one who thinks that would be a really cool plot? Like, it's beginning to be destroyed so you have to go around letting everyone know but the big bad is some demon who wants it destroyed so they send minions to try to stop you and ugh I'm rambling sorry.

Posted on: 2012/6/3 9:30
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Re: Aveyond 4 #173
Offline   Professor Digory
  Amaranthian
gold   105 Gold
Level : 8
EXP : 62
HP : 0 / 190
MP : 31 / 2939
@elemental that would be a good plot line.
But on the other hand IT IS JUST A GAME! It's not like its your child to be. (unless your Amanda or shaz or Brycej) But I'm content with the story taking what ever form it may. I'll admit to a want of it would be cool to see the druids and nymphs again. But I'm excited about this new continent mentioned; and just a thought Thais will most likely be floating off shore or connected on the land some how...

Posted on: 2012/6/3 10:57


Re: Aveyond 4 #174
Offline   EsmeAmelia
  Enchanters
gold   1075 Gold
Level : 28
EXP : 51
HP : 137 / 687
MP : 348 / 7782
What I want to know is why Aveyond was shrinking in AV2, but it was back to its full glory in AV3. Seems that could be a plot in itself. Maybe someday there will be an AV game that takes place between some previously released games.

Posted on: 2012/6/3 12:27
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Re: Aveyond 4 #175
Offline   theAdept_Rogue
  Dragon Lords
gold   1988 Gold
Level : 36
EXP : 89
HP : 179 / 897
MP : 663 / 13943
Quote:

Mopiece wrote:
@theAdept_Rogue

Because there isn't room for everything. And no it's not like saying we should remove a dungeon level because there is no quests there. The dungeon level will have something to do with the plot. Why would it be removed?

As for the people, now you're just being a tad ridiculous/naive. Of course the NPCs are needed to fill the cities and towns. Are they essential to the plot? No. But unless it's a ghost town, it doesn't make sense for there not to be people there.

As for the previous druids and nymphs, if weren't visiting the places where they were, then why would they be included? If they have nothing to add to the game, then why include them? Yes, it'd be nice to see them again, but if they add nothing to the game, it doesn't make sense for them to be there.


Exactly. If the developers don't mind putting extra wallflower NPCs (going as far as adding a whole building filled with random pixels with names of Amaranthian members) just to make things seem lively, why don't they add in druids/nymphs for the same reason? They don't need to be included if we don't visit their "place of residence", but and we don't see Rashnu around when we actually visit Ghed'ahre(where his shrine is supposed to be) do we?

My problem with the disappearing cities isn't about whether or not there's enough space for all of them. It's about how fast the landmasses shift its shape and cities relocate themselves and there's no plausible explanation for it. The way I see it, it's just a retcon, and the maps changes as much as it does for the sake of convenience.

Posted on: 2012/6/3 13:01


Re: Aveyond 4 #176
Offline   Mopiece
  Dragon Lords
gold   5368 Gold
Level : 52
EXP : 79
HP : 776 / 1294
MP : 1780 / 19124
@theAdept_Rogue

If you read Shaz's post in the page before this, then you'll get a wonderful explanation why they don't include the extra stuff.

Posted on: 2012/6/3 14:30
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Re: Aveyond 4 #177
Offline   daeva_agas
  Witches and Warlocks
gold   8549 Gold
Level : 52
EXP : 63
HP : 774 / 1290
MP : 1764 / 20043
@Diggory: And so? Because it's just a game that we didn't make we can't be excited about it and want to know more about it?

Re shrinking Aveyond: It didn't shrink per se. It's "fading". Or maybe the Oracle was just being fancy schmancy. Since Aveyond was apparently the bridge between world of man and Demon Realm... Interesting issue there. Let's say Aveyond vanished. What will happen to either world? Gone? destroyed? If they're just gonna be unlinked forever, then why is it a problem if Demon Realm is forever separated from the world of man? Demon Realm is nothing but trouble to humans - you cannot exit unless you're evil, bringing back objects may or may not curse/taint you, etc - so why the need to preserve the connection? Intrigue!

Re maps and NPC: Well, I agree that creating pointless maps for cities we don't need is a bit bleh. Unless the game is the likes of Skyrim where there's a bajillion stuff you can do, there's no need for the extra cities. However, can't we at LEAST have some consistency in the cities' location and the shape of the landmass? Is it so hard to copy-paste maps between games or give some explanation why the landmass changed? Or at least make someone remark about it?

Posted on: 2012/6/3 15:39
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Re: Aveyond 4 #178
Offline   Elemental
  Witches and Warlocks
gold   2505 Gold
Level : 34
EXP : 84
HP : 169 / 846
MP : 572 / 10607
Well, I was interpreting it as = when the bridge is gone, then things from the two realms go back and forth as they please, which could cause some major trouble.

But a different reason/interpretation (like your idea of why preserve the connection) seems more interesting.

Posted on: 2012/6/3 15:46
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Re: Aveyond 4 #179
Offline   daeva_agas
  Witches and Warlocks
gold   8549 Gold
Level : 52
EXP : 63
HP : 774 / 1290
MP : 1764 / 20043
@Elemental: Your interpretation is weird. A bridge is a connector. Lack of bridge --> You cannot cross. I mean, take a regular bridge. If there's no bridge, you can't cross the river, not cause you to be able to cross more freely.

Posted on: 2012/6/3 15:51
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Re: Aveyond 4 #180
Offline   Elemental
  Witches and Warlocks
gold   2505 Gold
Level : 34
EXP : 84
HP : 169 / 846
MP : 572 / 10607
Yeah, I realize that now. It was how I first took when I played it around 3-4 years ago, and the idea stuck in my head. (Why I liked your thought process much more, as it actually makes sense.)

Posted on: 2012/6/3 15:56
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