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| Some questions about RMXP | #1 | ||||||||||
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Okay. I've got a few question -
1. Is there any script to break the limit of how many party members you can have in a fight, like more than 4? (Side-view battle) 2. I'm familiar with this tutorial for setting passability for tilesets, but I was wondering if someone can explain it more in depth? 3. I still can't figure out how to do an autosave script; like we have in Aveyond, so anybody? --- That's all I remember for now. *scratches head* Yeah. If I remember something else - will ask.
Posted on: 2012/6/20 6:58
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| Re: Some questions about RMXP | #2 | ||||||||||
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1. Yes, there are "Large Party" & "Party Change" scripts available. Depends on what options, how many party members you want.
2. The X & O, I think, are self-explanatory. O means you can walk through the tile. X means you can't. The tricky bit is the 4 Dir passability. Although not that tricky. If you have a wall, the X on the wall tiles prevents you from walking onto/into the wall. But let's say you have a fence(horizontal). You can walk in front of, and behind the fence, but not through it. So on the bottom of the fence, you uncheck the UP arrow, and on the top of the fence, you uncheck the DOWN arrow, and set the priority to 1 so the characters legs appear behind the fence. The arrows control whether you can Exit OR Enter the tile through that side. Look at the Grassland tileset. Notice the fence, and the dock both use 4Dir Passability. Ladders & Stairs (mentioned in the tutorial) are also good examples of 4Dir Passability. The Mountain tileset also uses 4Dir for the North edge of cliffs. Notice the grass cliff, you can walk all around the plateau, but not off the edge. But the rocky cliff, you can not walk near the North edge, but you can walk behind it, presumably on a lower level. The Square on an autotile is the same as the North edge of a cliff (or stand of trees, or interior wall). You can walk behind it, and the priority is 1 so your legs appear 'behind' it. 3. There are also Autosave scripts available. Do a search, and find one you like. If you need help implementing the scripts, let us know. Be Well
Posted on: 2012/6/20 8:36
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| Re: Some questions about RMXP | #3 | ||||||||||
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1. Can you link me to one?
I want a script which will the set the amount of battlers to 6. 2. Oh, okay. Thanks. That helped me understand some confusing parts. ![]() 3. I can't find one. I know they're available, I saw one a 2 years ago, but since I didn't bother much I dunn have to link to it. Any links to a script? Thanks~ ![]()
Posted on: 2012/6/21 6:19
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![]() Couple avvie and siggie set with Meroko
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| Re: Some questions about RMXP | #4 | ||||||||||
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google "rmxp large party" & "rmxp auto save"
I found a whole bunch. 1. http://www.hbgames.org/forums/viewtopic.php?p=271374#p271374 I added a demo with 6 party members. 3. http://www.hbgames.org/forums/viewtopic.php?p=77149 This saves on transfer player; gain gold, item, weapon, armor; add/remove actor; and battle end. It saves to slot 1, and still allows the user to save/continue from the menu. We could remove any of the autosave conditions, and remove save from the menu if you like.
Posted on: 2012/6/21 9:04
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| Re: Some questions about RMXP | #5 | ||||||||||
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Ooooh. I actually couldn't find anything useful. Whatever scripts I found & liked were just giving me errors, or not working properly.
![]() 1. Oh thanks a bunch! Works perfectly. ![]() 2. Yup, this is just the sorta script I needed. Though, um, could you help me out with one thing? I want to disable the user from saving on slot 1, which will be renamed to Autosave, and all the autosaves will be saved there. And then the person can load from Autosave. And they can save on other slots, if the wanna (2, 3, 4 etc.) & load perfectly fine from the 2, 3, 4 etc. slots. Thankies~ ![]()
Posted on: 2012/6/22 9:44
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| Re: Some questions about RMXP | #6 | ||||||||||
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Try this out.
I customized 2 default scripts. Scene_Save* & Window_SaveFile* You can replace those scripts in your project with mine, or just insert them above main. http://hbgames.org/user_files/Dargor_Large_Party_and_AutoSave.exe
Posted on: 2012/6/23 10:49
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| Re: Some questions about RMXP | #7 | ||||||||||
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Oh Yay!
I played the demo. The script is working fine. Just what I wanted. Just one last thing: I can't open the RMXP file. I can only open the RGSS game. When I open RMXP file it says - 'This project is from an old version of RPG Maker & cannot be loaded.'So, can you just give me the script?
Posted on: 2012/6/25 2:53
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![]() Couple avvie and siggie set with Meroko
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| Re: Some questions about RMXP | #8 | ||||||||||
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Happened to me once. This is what I did to fix it:
1)Make a new game. 2)Rename this blank Game the same name as the demo. 3)Copy the Game.rxproj file from your blank game to the demo and over-write it.
Posted on: 2012/6/25 5:59
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| Re: Some questions about RMXP | #9 | ||||||||||
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That worked.
![]() Thanks brewmeister & d_a for the help. ![]() -- Mods can lock the topic. ![]()
Posted on: 2012/6/25 7:16
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![]() Couple avvie and siggie set with Meroko
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I want a script which will the set the amount of battlers to 6. 













