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Orbs and spells #1
Offline   EsmeAmelia
  Enchanters
gold   1077 Gold
Level : 28
EXP : 55
HP : 137 / 688
MP : 349 / 7940
I'm thinking about writing a walkthrough for Build C of AV1. I've played AV1 over and over and feel like I know it backwards and forwards, but there's one thing I still haven't figured out.

Which of Lars's orbs enhance which spells? Some of them you can kind of guess (the Dragon Orb would enhance fire spells, for example), but others are hard to figure out (like the Cracked Orb).

Is there a list anywhere of which orbs enhance which spells?

Posted on: 2012/7/4 12:24
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Re: Orbs and spells #2
Offline   Mopiece
  Dragon Lords
gold   5376 Gold
Level : 52
EXP : 82
HP : 777 / 1295
MP : 1783 / 19414
This should help you out. Scroll down to the bottom to get to the information about the orbs and guilds.

Posted on: 2012/7/4 12:28
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Re: Orbs and spells #3
Offline   EsmeAmelia
  Enchanters
gold   1077 Gold
Level : 28
EXP : 55
HP : 137 / 688
MP : 349 / 7940
Thanks. But are the "plus others?" parts in there true? And if so, what other spells do they enhance?

Posted on: 2012/7/4 16:28
_________________
"Don't worry, foolish paladin. I just borrowed your soul for eternity."

"What a nice kitchen. Galahad, let's have dinner."

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Re: Orbs and spells #4
Offline   Mopiece
  Dragon Lords
gold   5376 Gold
Level : 52
EXP : 82
HP : 777 / 1295
MP : 1783 / 19414
That part is followed by a question mark, meaning Shaz wasn't sure if there were other spells that the orbs enhance.

Posted on: 2012/7/4 16:47
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Re: Orbs and spells #5
Offline   shaz
  Administrator
gold   11479 Gold
Level : 68
EXP : 87
HP : 1696 / 1696
MP : 3999 / 26728
I just quoted Tei's original post there, I didn't gather that information myself.

Posted on: 2012/7/4 17:32
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Re: Orbs and spells #6
Offline   princessbinas
  Enchanters
gold   1197 Gold
Level : 31
EXP : 17
HP : 150 / 754
MP : 432 / 5389
Some I have tested and are not true. I tried some spells from Velt (from that guild) and they where dramatically weakened and did like 1 damage through the Gnome orb. They did monstrous damage through the Dragon orb though. So some of the info maybe incorrect. You might wanna experiment to find the right spells and orb combo.

Posted on: 2012/7/4 23:29
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Re: Orbs and spells #7
Offline   shaz
  Administrator
gold   11479 Gold
Level : 68
EXP : 87
HP : 1696 / 1696
MP : 3999 / 26728
Who were you fighting against though? The same enemies with each orb, or different enemies?

I've just checked the database and scripts, and the gnome orb SHOULD increase the damage done by 4 of the 6 Annihilator spells. The Dragon Orb will also increase the damage, but not as much as the Gnome Orb.

If you were fighting different enemies, it's possible that one lot had a resistance to those elements and the other didn't.

Posted on: 2012/7/5 0:38
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Re: Orbs and spells #8
Offline   daeva_agas
  Witches and Warlocks
gold   8651 Gold
Level : 52
EXP : 96
HP : 779 / 1299
MP : 1799 / 20462
Yep. Some monsters/enemies have immunities against certain spells. If my memory serve me correctly, the Angels of Death over at Ahriman's Lair have immunity against Time Master spells but weak against Annihilator spells.

Posted on: 2012/7/5 3:05
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Re: Orbs and spells #9
Offline   EsmeAmelia
  Enchanters
gold   1077 Gold
Level : 28
EXP : 55
HP : 137 / 688
MP : 349 / 7940
It's been a while since I've played with the Time Master guild. I THINK I've noticed in the past that the Blood Orb found in Ahriman's Lair is good for Annihilator (the guild I usually join) spells but it rendered spells for some other guild useless. I can't remember which guild, though.

Posted on: 2012/7/5 21:55
_________________
"Don't worry, foolish paladin. I just borrowed your soul for eternity."

"What a nice kitchen. Galahad, let's have dinner."

My game reviewing blog! This week: Wandering Willows.


Re: Orbs and spells #10
Offline   daeva_agas
  Witches and Warlocks
gold   8651 Gold
Level : 52
EXP : 96
HP : 779 / 1299
MP : 1799 / 20462
No, Necromancer spells are the most effective spells when matched with Blood. It's good for Annihilator probably because the Element the Blood Orb has don't counter-act with Annihilator spells and the monsters aren't immune to said spells.

Sooo... Okay, This is what I got.

Dragon Orb seem like it's best for any spell that involves fire, regardless of what guild. I guess the effectiveness increase when the element of the weapon match the element of the staff? Then I'm guessing Blood has "Darkness" element or something. Annihilator stuff really depends. You have Absolute Zero (Ice/water) and Earthquake (earth), AND Bomb (fire) after all. If Aveyond used RMXP's default elements and didn't use extra elements, that is.

Posted on: 2012/7/5 23:10
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Re: Orbs and spells #11
Offline   shaz
  Administrator
gold   11479 Gold
Level : 68
EXP : 87
HP : 1696 / 1696
MP : 3999 / 26728
Yes, it's elements, but of spells, not weapons. Each orb has one or two elements that they enhance (not to the same degree) and another element that they reduce (what is the opposite of enhance?)

So spells that use those elements will be more, or less, effective, depending on the orb Lars has equipped on his staff when the spell is cast.

Not all spells from each guild have the same elements, so an orb might enhance some spells a lot, and some only a little (or not at all) from the same guild.

Posted on: 2012/7/5 23:18
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Re: Orbs and spells #12
Offline   daeva_agas
  Witches and Warlocks
gold   8651 Gold
Level : 52
EXP : 96
HP : 779 / 1299
MP : 1799 / 20462
Shaz! You ninja'd me while I was editing my post! Open in new window

Sooo. I mentioned issues that weapons only enhance particular elements. Annihilator has spells of various elements, so it's definitely not guild-based thing like shaz said.

Cracked and Charmed seem to improve the same spells, although Charmed is the stronger orb.

On that note, there's something I've been wanting wondering. We already have a Build B guide, albeit rather incomplete (this orb/spell discussion proves it), but Build C is not that much different from Build B other than one or two quests, no? Do we need an entirely new guide for it?

Posted on: 2012/7/5 23:19
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Re: Orbs and spells #13
Offline   shaz
  Administrator
gold   11479 Gold
Level : 68
EXP : 87
HP : 1696 / 1696
MP : 3999 / 26728
No. The question was asked, when build C was released, whether we need a new guide. Build C has a new quest where you HAVE to save the fairies in the Dark Caverns (you only GET the quest if you haven't brought them with you to the Memory Caverns), and you can prove to the Mountain King that fairies exist in two ways now - the old way (get the bottle, catch the fairies), and the new way (get the fairies from the Dark Caverns then take them to the Mountain King). The book collector gives you something different for all the pages you collect. Other than that, both builds are played in the same way, so it didn't warrant an extra walkthrough.

Give me some time and I'll give you all the gory details of what orb affects what spell. I just have to go through and document it all thoroughly.

Posted on: 2012/7/6 1:09
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Re: Orbs and spells #14
Offline   daeva_agas
  Witches and Warlocks
gold   8651 Gold
Level : 52
EXP : 96
HP : 779 / 1299
MP : 1799 / 20462
That's the thing. Esme said in the initial post she was thinking of writing a walkthrough for Build C. If Build B and C are the exact same thing, then all we need is an addendum for the changes in C

Posted on: 2012/7/6 1:55
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Re: Orbs and spells #15
Offline   shaz
  Administrator
gold   11479 Gold
Level : 68
EXP : 87
HP : 1696 / 1696
MP : 3999 / 26728
Ah, I forgot that comment. Yes, there isn't very much at all that's different between the two, especially as far as story and quests go.

Addition of mouse control and difficulty levels do not really affect what would be in a walkthrough, except to state that build C has them.

Posted on: 2012/7/6 3:19
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While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Orbs and spells #16
Offline   daeva_agas
  Witches and Warlocks
gold   8651 Gold
Level : 52
EXP : 96
HP : 779 / 1299
MP : 1799 / 20462
Wait, a slight off topic question: how do you trigger the "you have to save the missing fairies" quest? I mean, I know that I have to take them for the fairy dust because I've played the game too many times so I automatically pick them up when I wander around Dark Caverns. Suppose I don't pick them up? What is the trigger?

Posted on: 2012/7/6 5:17
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Re: Orbs and spells #17
Offline   EsmeAmelia
  Enchanters
gold   1077 Gold
Level : 28
EXP : 55
HP : 137 / 688
MP : 349 / 7940
There's a fairy blocking Vata's temple in Build C. If you've saved the fairies, all you need to do to get her to move is tell her about them. If you haven't, she won't move untill you save them.

And well, I was just thinking about writing a walkthrough for Build C because there wasn't one. (shrugs).

Posted on: 2012/7/6 14:16
_________________
"Don't worry, foolish paladin. I just borrowed your soul for eternity."

"What a nice kitchen. Galahad, let's have dinner."

My game reviewing blog! This week: Wandering Willows.


Re: Orbs and spells #18
Offline   LizzyBug
  Amaranthian
gold   62 Gold
Level : 6
EXP : 69
HP : 0 / 142
MP : 20 / 1670
Quote:
The book collector gives you something different for all the pages you collect.


Shaz, what is the new reward for the book pages?

Lizzy

Posted on: 2012/9/9 1:20


Re: Orbs and spells #19
Offline   shaz
  Administrator
gold   11479 Gold
Level : 68
EXP : 87
HP : 1696 / 1696
MP : 3999 / 26728
Sorry - the book collector still gives you the same thing. You can no longer purchase that spell in Thais.

Posted on: 2012/9/9 17:07
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thousands of pixels were inconvenienced.


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