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1 Anonymous Users
| Menu Question | #1 | ||||||||||
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I know I did this once before but I can't remember now. How do you fix the in game menu after adding more choices, like a quest log, a party button, a load button? Because the buttons go out of the frame.
Posted on: 2012/8/19 18:00
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~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Menu Question | #2 | ||||||||||
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What maker?
Posted on: 2012/8/19 18:34
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While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Menu Question | #3 | ||||||||||
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It depends on the maker as Shaz said. If it's VX, I know of a couple ways to fix it.
Posted on: 2012/8/20 16:29
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![]() Rendezvous!? Re-Re-Rendezvous? |
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| Re: Menu Question | #4 | ||||||||||
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I'm using RMXP.
Posted on: 2012/8/20 18:19
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Menu Question | #5 | ||||||||||
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mmm - from what I can see, the frame resizes itself to hold all the options. Are you passing the correct number of options through to the Window_Command.new call at the start of Scene_Menu.main?
Posted on: 2012/8/20 18:27
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_________________
While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Menu Question | #6 | ||||||||||
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No, I wasn't. I have now. Now, I have a gap between the play time and the main buttons. I don't want the steps and have gotten rid of that. How do I fill the gap?
Posted on: 2012/8/20 21:36
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Menu Question | #7 | ||||||||||
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You'd need to change your Window_PlayTime.initialize function to change the height (default is 96), and Scene_Menu.main function to move the @playtime_window.y higher (by default it's at 224).
Increase the height of the window, and decrease the y position of the window by the same amount. I THINK the amount would be 96 - (32 x how many new menu options you added).
Posted on: 2012/8/20 22:14
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_________________
While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Menu Question | #8 | ||||||||||
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Thanks! That helped alot!
Posted on: 2012/8/21 10:53
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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