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Menu Question #1
Offline   emilywake
  Amaranthian
gold   228 Gold
Level : 14
EXP : 4
HP : 0 / 326
MP : 75 / 1868
I know I did this once before but I can't remember now. How do you fix the in game menu after adding more choices, like a quest log, a party button, a load button? Because the buttons go out of the frame.

Posted on: 2012/8/19 18:00
_________________
~The Wisdome of Adam Savage~
"I reject your reality and substitute my own."
"We're not leaving here without Buster, man. Leave no crash-test dummy behind!"
"That was cool and that sucked all at the same time."
"Failure is always an option."


Re: Menu Question #2
Offline   shaz
  Administrator
gold   11451 Gold
Level : 68
EXP : 82
HP : 1695 / 1695
MP : 3989 / 26368
What maker?

Posted on: 2012/8/19 18:34
_________________
While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Menu Question #3
Offline   Ryo-Kun
  Amaranthian
gold   1440 Gold
Level : 27
EXP : 10
HP : 130 / 652
MP : 308 / 8767
It depends on the maker as Shaz said. If it's VX, I know of a couple ways to fix it.

Posted on: 2012/8/20 16:29
_________________

Rendezvous!? Re-Re-Rendezvous?


Re: Menu Question #4
Offline   emilywake
  Amaranthian
gold   228 Gold
Level : 14
EXP : 4
HP : 0 / 326
MP : 75 / 1868
I'm using RMXP.

Posted on: 2012/8/20 18:19
_________________
~The Wisdome of Adam Savage~
"I reject your reality and substitute my own."
"We're not leaving here without Buster, man. Leave no crash-test dummy behind!"
"That was cool and that sucked all at the same time."
"Failure is always an option."


Re: Menu Question #5
Offline   shaz
  Administrator
gold   11451 Gold
Level : 68
EXP : 82
HP : 1695 / 1695
MP : 3989 / 26368
mmm - from what I can see, the frame resizes itself to hold all the options. Are you passing the correct number of options through to the Window_Command.new call at the start of Scene_Menu.main?

Posted on: 2012/8/20 18:27
_________________
While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Menu Question #6
Offline   emilywake
  Amaranthian
gold   228 Gold
Level : 14
EXP : 4
HP : 0 / 326
MP : 75 / 1868
No, I wasn't. I have now. Now, I have a gap between the play time and the main buttons. I don't want the steps and have gotten rid of that. How do I fill the gap?

Posted on: 2012/8/20 21:36
_________________
~The Wisdome of Adam Savage~
"I reject your reality and substitute my own."
"We're not leaving here without Buster, man. Leave no crash-test dummy behind!"
"That was cool and that sucked all at the same time."
"Failure is always an option."


Re: Menu Question #7
Offline   shaz
  Administrator
gold   11451 Gold
Level : 68
EXP : 82
HP : 1695 / 1695
MP : 3989 / 26368
You'd need to change your Window_PlayTime.initialize function to change the height (default is 96), and Scene_Menu.main function to move the @playtime_window.y higher (by default it's at 224).

Increase the height of the window, and decrease the y position of the window by the same amount. I THINK the amount would be 96 - (32 x how many new menu options you added).

Posted on: 2012/8/20 22:14
_________________
While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Menu Question #8
Offline   emilywake
  Amaranthian
gold   228 Gold
Level : 14
EXP : 4
HP : 0 / 326
MP : 75 / 1868
Thanks! That helped alot!

Posted on: 2012/8/21 10:53
_________________
~The Wisdome of Adam Savage~
"I reject your reality and substitute my own."
"We're not leaving here without Buster, man. Leave no crash-test dummy behind!"
"That was cool and that sucked all at the same time."
"Failure is always an option."


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