Amaranth Games Forum Index >
Game Development
> Game Making Questions
> The Rpg Maker XP vs VX thread...
Browsing this Thread:
1 Anonymous Users
« 1 (2) 3 »
| RPG Maker... XP or VX? | #21 | ||||||||||
|
|||||||||||
|
I've been thinking about getting RPG Maker, the problem is that I don't know what version to get. When I read comments about the different versions it seems like XP is a better choice over VX. Unfortunately I don't have any facts to back that up. It also seems to me that there is more information and help out there for XP. At the same time, VX is the more recent version, which usually means the better version. (Though that's not always the case.)
So, does anyone have any suggestions? Thanks in advance.
Posted on: 2010/2/28 23:11
|
|||||||||||
| Re: RPG Maker... XP or VX? | #22 | ||||||||||
|
|||||||||||
|
We choose XP due to the resolution... but miss out on some of the new features of VX as a result.
What you may want to do is write down what is important for your usage and compare the two products based on your needs. If you're unsure of your needs... I'd take XP, if for no other reason than the vast array of support for it.
Posted on: 2010/3/1 0:02
|
|||||||||||
|
_________________
![]() |
|||||||||||
| Re: RPG Maker... XP or VX? | #23 | ||||||||||
|
|||||||||||
|
There's a debate here:
http://www.amaranthia.com/modules/new ... ewtopic.php?topic_id=1925
Posted on: 2010/3/1 0:25
|
|||||||||||
| Re: RPG Maker... XP or VX? | #24 | ||||||||||
|
|||||||||||
|
Thanks.
I'm planning on using my own sprites and facesets. Should that affect my decision in any way?
Posted on: 2010/3/1 17:50
|
|||||||||||
| Re: RPG Maker... XP or VX? | #25 | ||||||||||
|
|||||||||||
|
Well I think you should pick XP I did and I'm gonna make a game that's a like bit like all the aveyond games.I mean that I think that aveyond games aren't just battle and quest games I think their a combonation of battle games, quest games, and romance games.When I played Ahriman's Prophecy I thought that their was a love connection between Deven and Talia.When I played Aveyond Rhen's Quest I thought there was a love connection between Lars and Rhen.When I played Aveyond Ean's Quest I knew there was a love connection between Ean and Iya.When I played the magic orb series in the aveyond games I knew that Mel loved Edward and Edward loved Mel.Their is a love connection in every aveyond game and I think I just found out what the series of games I'm gonna create will be called.I think it'll be called When Love And Hate Are The Same As Magic.The first in series will be called When Love And Hate Are The Same As Magic:When The Forest Talks To Us.I know who the most important main characters will be too.Miranda Lourath and Hythrando Itmolthoy.
So here is the storyline to When Love And Hate Are The Same As Magic:When The Forest Talks To Us.First Miranda Lourath and Hythrando Itmolthoy are born they are born at the exact same time right down to the second.
Posted on: 2010/3/21 20:40
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #26 | ||||||||||
|
|||||||||||
|
Lilith: this is the debate thread. you should start a thread of your own about your game in the Homemade Games: In Progress forum.
![]() KK_Twain: personally, i find it easier to make graphics for XP, but that could be because that's what i started with. it's all a matter of personal preference--which style of graphics do you like more? (Also, there's no law saying that you MUST use RMVX-style facesets with RMVX. i've used them with XP--you just have to split them up into single facesets)
Posted on: 2010/3/23 13:09
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #27 | ||||||||||
|
|||||||||||
|
I haven't actually been able to start it.In my defense I can't read chinese or japanese.And the download is in one of those I think.
Posted on: 2010/3/24 16:20
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #28 | ||||||||||
|
|||||||||||
|
There should be an English version for both RMXP and RMVX.
http://tkool.jp/products/rpgxp/eng/ http://tkool.jp/products/rpgvx/eng/index.html Personally I prefer RMXP, but that's simply because I've been using it for years and know my way around the event functions almost with my eyes closed. Also, I can't sprite and I really don't like the new sprites in RMVX (which is what I'd have to use). As has been said before, there is loads of support available for XP along with hundreds of scripts! If in doubt I'd say download both and try them out. RMXP comes with a free 30 day trial, so I assume RMVX does as well.
Posted on: 2010/6/2 6:03
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #29 | ||||||||||
|
|||||||||||
|
I really disliked RMVX, frankly speaking. This is one reason why I didn't play most of the games made in RMVX.
Reason Number 1: Mapping Sucks, plain and simple, you have to be able to solve a Rubix Cube in 5 seconds to make a decent map on this crap platform. Reason Number 2: Lack of attention, not many likes RPG Maker VX, the only games I've seen for it, are noob games that suck, HARD...Don't believe me? Google RPG Maker VX Games Reason Number 3: RGSS2 Sucks, RGSS was fine, I don't understand why you would add RGSS2 as well as make the rest of the platform more simplified. It would be intresting if Enterbrain added more features instead of removing them!!?! But by changing a few lines of codes they still made quite some money. Hey, for them it works right?
Posted on: 2010/6/8 0:12
|
|||||||||||
|
_________________
![]() BA English Language Studies (on-going) ~ Twitter: @winchystardale |
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #30 | ||||||||||
|
|||||||||||
|
heimdall: all righty, since this is a debate (even though i'm physically incapable of playing RMVX games XD), i'm going to challenge just about everything you just said. (i feel obligated to do this, since one of my best friends uses VX, and i feel that i can't say that "all" VX games are useless because he has cool stuff and--for the most part--makes the mapping work.)
1. Mapping The autotile-/two layer-based system drives me completely nuts. two layers + events is not enough layers--i have a hard enough time with three layers + events XD BUT, i must say that ZB (my friend) has done some pretty remarkable stuff with it. i think more than the mapping, it's the graphics in general that drive me nuts. the sprites...*shudders* the sprites. 2. Attention to Detail, etc. it's completely unfair to say that RMVX games don't have storyline/attention to detail. that's an issue with the game makers, not the program. i've seen some fail games with RMXP, too. (will remain nameless, partially because i can't remember what they were) 3. RGSS v. RGSS2 being it that either way, i avoid scrips like the plague, i have very little opinion on this. again, i think it's what you've done before. ZB swears that RGSS is complicated. i think it looks like gibberish either way XD most of this is based on ZB Darkflames games. hopefully he'll appreciate the advertising XD http://www.rpgmakervx.net/index.php?showtopic=29641&hl= http://www.rpgmakervx.net/index.php?showtopic=4381&hl= http://www.rpgmakervx.net/index.php?showtopic=20679&hl= http://www.rpgmakervx.net/index.php?showtopic=475&hl=
Posted on: 2010/6/14 9:23
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #31 | ||||||||||
|
|||||||||||
|
I'll put this simply.
RPGXP is more complex than RPGVX. RPGVX is easier to use. RPGXP can use loads of tilesets. RPGVX can use 5 - But that's generally enough. RPGVX makes things really really simple. Without needing scripts, but they're still kinda cool. RPGXP extra features you only get through the use of scripts, like showing faces. RPGXP has a problem with text running off the window. RPGVX Does not. RPGXP allows people to go behind houses etc. RPGVX Does not. Hope that simplifies things. I have em both.
Posted on: 2010/6/24 19:01
|
|||||||||||
|
_________________
![]() |
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #32 | ||||||||||
|
|||||||||||
|
I like XP much more than VX. Mostly because I love the Graphics in XP and Vx graphics are just kind of terrible (in my eyes anyway). I like things to look as realistic as possible. XP sprites look somewhat realistic. VX Sprites look like marbles with feet.
Posted on: 2010/7/21 10:11
|
|||||||||||
|
_________________
![]() |
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #33 | ||||||||||
|
|||||||||||
|
As everyone has said, the graphics for RMXP are way better. The graphics for RMVX are okay, though. You can export the tilesets and edit them with Paint in RMVX, just like in RMXP.
RMVX is easy to use, and the mapping doesn't have to suck. You don't need lots of scripts, and it actually works on my computer. I couldn't get RMXP to work. For both, there are lots of resources. Scripts for both are easily found, as well as sprite gens. There are loads of Sprite Generators. Type in RMVX or XP help, and you'll get loads of things to help you. You could also download the free trial and try to make a simple game- you don't have to buy it at first. See which one you like by trying it. Also, RMXP came down in price from $60 to $30. RMVX is easier for me because I didn't get layering. It's easier with RMVX because you put everything on one map, without layers. You can change if it's possible to go under something, though. I can easily put faces into the text boxes with RMVX. It tells me where to end the text so that it doesn't hang out the end. Eventing is easy. A few great games made with RMVX are the ones from John Wizard games. The Dawn's Light series uses RMVX, and the games are all great. Check out the screen shots- there's some on Amaranthia. Some great games made with RMXP are the Aveyond series. Everyone already knows how great those are. The Witch and the Warrior uses RMXP. I've never played it, but there's a thread around here somewhere with screenshots. It's also available on Amaranthia.
Posted on: 2011/1/30 9:30
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #34 | ||||||||||
|
|||||||||||
|
how about they combined and just make one that is easy both ways to settle the problems. im getting really confused due to the fact they both have facts the are at the same level. why dont they like i said combined fetures in vx and xp to create on that has easy map making AND easy scripts. people wont miss out on features that they dont share. because it's a combined verstion of the two. see my point?
Posted on: 2011/4/11 19:13
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #35 | ||||||||||
|
|||||||||||
|
"Combining" as you put it, will require scripts and stuff AGAIN, something the beginners and laymen users cannot do without help. Do you think it's easy to combine two programs into one?
Posted on: 2011/4/11 19:56
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #36 | ||||||||||
|
|||||||||||
|
My personal opinion is pro-XP, but VX has some really useful and easy scripts; the kind of stuff you have to Google over and over again with slightly different searches each time to get, and then it takes weeks to get them working. So, pretty much, in my opinion, you should use VX if you don't mind some annoying scripts and lower-quality character graphics, or XP if you don't mind less default scripts (I use XP with some VX Animations and Icons).
Posted on: 2011/4/12 15:25
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #37 | ||||||||||
|
|||||||||||
|
im still voicing my opinion because im confused. im already completly stressed out on a diffrent topic, but my point is if there is anyone who could combined the two ,too do so. i want both easy scripts and easy mapmaking in one package.
Posted on: 2011/4/12 20:24
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #38 | ||||||||||
|
|||||||||||
|
This is not a request topic. Of course everyone would want a program tailor-made for them but that is impossible unless you write it yourself or you have the cash to buy over Enterbrain's developers. So in the absence of perfect game developing programs (and lack of cash), this thread is to allow others to make the decision between buying and using XP or VX. To post in here is to acknowledge that both game engines have their advantages and disadvantages, and to analyse which package is most suited for which class of users. This is not a request topic.
Posted on: 2011/4/12 21:45
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #39 | ||||||||||
|
|||||||||||
|
In my opinion, good mapping is impossible on VX. You can have 999 tileset pages on Xp but only 5 on vx. Another thing I noticed is XP has 3 layers while VX has 2.
On the other hand, Vx has easy to use facesets and easy eventing
Posted on: 2011/4/13 1:57
|
|||||||||||
| Re: The Rpg Maker XP vs VX thread... | #40 | ||||||||||
|
|||||||||||
|
really? i never used them because my mom wont let me! i wish there was a free rpg maker that exsited but if you guys say vx is better i might try it first when mom lets me donwload it.
edit: i accually now relize that vx is better. i can do more on it. it is easy peezy. i am glad mom finally let me a few months ago. its charaters are also easier to edit.
Posted on: 2011/4/13 17:46
|
|||||||||||
« 1 (2) 3 »
![]() |
Register To Post |
You can view topic.
You cannot start a new topic.
You cannot reply to posts.
You cannot edit your posts.
You cannot delete your posts.
You cannot add new polls.
You cannot vote in polls.
You cannot attach files to posts.
You cannot post without approval.



All Games
RPG
Adventure
SIM
Story
Cute
Game Kits
Amaranth Games (games only by us)












































