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Problems with Vehical System #1
Offline   princessbinas
  Enchanters
gold   1190 Gold
Level : 31
EXP : 5
HP : 150 / 751
MP : 428 / 5194
I got everything right but the vehicals keep glitching up and ending up where they first started. And the rowboat always appears where you get off or the area becomes passable when it's not suppose to be. Help!

Posted on: 2012/3/6 20:25
_________________


She's just a bad, bad, seed...


Re: Problems with Vehical System #2
Offline   shaz
  Administrator
gold   11449 Gold
Level : 68
EXP : 81
HP : 1695 / 1695
MP : 3989 / 26326
passabilities (0 and X) do not work with the vehicle system. You need to use terrain tags instead.

You'll have to be more specific with the other problems - it sounds like maybe switches and variables are not getting set correctly. Go through the instructions and ensure you've set everything up the way it says.

Posted on: 2012/3/6 21:31
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While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Problems with Vehical System #3
Offline   princessbinas
  Enchanters
gold   1190 Gold
Level : 31
EXP : 5
HP : 150 / 751
MP : 428 / 5194
I copied everything from terrain tags to switches/variables (had to move them due to a lot of switches/variables already in place for quests).

Posted on: 2012/3/7 16:22
_________________


She's just a bad, bad, seed...


Re: Problems with Vehical System #4
Offline   shaz
  Administrator
gold   11449 Gold
Level : 68
EXP : 81
HP : 1695 / 1695
MP : 3989 / 26326
then that's probably where you've gone wrong. I'd say there may be somewhere in the scripts, or on the events, where you've failed to change one or more.

Posted on: 2012/3/7 22:11
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While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Problems with Vehical System #5
Offline   princessbinas
  Enchanters
gold   1190 Gold
Level : 31
EXP : 5
HP : 150 / 751
MP : 428 / 5194
Well I guess my game will have it replaced with good old fashioned teleportation crystals instead of the script. Maybe if I create another game it will use it.

Posted on: 2012/3/8 17:55
_________________


She's just a bad, bad, seed...


Re: Problems with Vehical System #6
Offline   shaz
  Administrator
gold   11449 Gold
Level : 68
EXP : 81
HP : 1695 / 1695
MP : 3989 / 26326
If you do that, it might be wise to keep all the events and switches just as they are in the vehicle system, and then add your own around them, so there's no need to change any of it.

Posted on: 2012/3/8 21:21
_________________
While no trees were harmed in the transmission of this message,
thousands of pixels were inconvenienced.


Re: Problems with Vehical System #7
Offline   princessbinas
  Enchanters
gold   1190 Gold
Level : 31
EXP : 5
HP : 150 / 751
MP : 428 / 5194
Thanks for the tip Shaz.

Posted on: 2012/3/9 18:17
_________________


She's just a bad, bad, seed...


Re: Problems with Vehical System #8
Offline   whitekitten
  Amaranthian
gold   69 Gold
Level : 7
EXP : 8
HP : 0 / 152
MP : 22 / 2355
I've run into the same problem... but I used the vehicle script after I started creating my game, so I'm sure that the switches are not lined up correctly...
I'm planning to restart the game... (I wasn't that far into it...)

Posted on: 2012/3/27 1:31
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Black holes result from God dividing the universe by zero. ~Author Unknown


Re: Problems with Vehical System #9
Offline   brewmeister
  Amaranthian
gold   306 Gold
Level : 16
EXP : 38
HP : 0 / 384
MP : 102 / 5969
Keep in mind that you can have 2 sessions of RMXP open (Old game, New game), and copy objects(maps, events, etc..) from one to the other.
Should save you a bunch of time.

Posted on: 2012/3/27 6:30
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"Of course, that's just my opinion. I could be wrong!"

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Re: Problems with Vehical System #10
Offline   whitekitten
  Amaranthian
gold   69 Gold
Level : 7
EXP : 8
HP : 0 / 152
MP : 22 / 2355
Thanks Brew! I will do that!

Posted on: 2012/3/28 0:09
_________________
Black holes result from God dividing the universe by zero. ~Author Unknown


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