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1 Anonymous Users
| Item Menu | #1 | ||||||||||
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How do I put an item menu option in the battle menu?
Posted on: 2012/4/9 18:26
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~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #2 | ||||||||||
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Isn't it already there?
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Posted on: 2012/4/9 18:38
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| Re: Item Menu | #3 | ||||||||||
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For some reason, no. I use RMXP, but I don't know why it's not already there. Can you help me?
Posted on: 2012/4/9 18:41
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #4 | ||||||||||
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It should be. Are you using any additional scripts?
Posted on: 2012/4/9 22:43
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_________________
While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Item Menu | #5 | ||||||||||
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Yes, but none of them should be able to take the item option from the battle menu, right?
Posted on: 2012/4/9 22:48
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #6 | ||||||||||
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If you're using custom battle scripts, ANY of them COULD remove Items from the battle menu, if they had a reason for doing it. By default, ALL RPG makers from XP onwards should have Items in the battle menu.
Do you have a link to the script?
Posted on: 2012/4/10 0:29
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_________________
While no trees were harmed in the transmission of this message, thousands of pixels were inconvenienced. |
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| Re: Item Menu | #7 | ||||||||||
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No, I don't. Sorry.
Posted on: 2012/4/10 10:42
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #8 | ||||||||||
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Um, it has to be identified somehow... Can you look at all the custom scripts you use and list what they are and who they are credited to?
Posted on: 2012/4/10 19:15
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| Re: Item Menu | #9 | ||||||||||
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Amanda's script for Option button and Cursor (it was a Commercial Game Script)
Amanda's script for Journal (Quest Log) but edited by brewmeister Animated Side View Battle Script: Minkoff Anti-Lag Script: Angelix, Shaz, Near Fantastica Universal Message System v.1.6.3 Script: Ccoa These are the additional scripts I'm currently using.
Posted on: 2012/4/10 19:36
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #10 | ||||||||||
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Animated Side View Battle Script: Minkoff
Most likely this. The original version just used the default RMXP battle menus, which include the "Item" option. Which version of Minkoff's script, and where did you get it?
Posted on: 2012/4/13 7:58
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| Re: Item Menu | #11 | ||||||||||
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From here. You have to download it, though.
http://www.rmxpunlimited.net/forums/t ... imated-battlers-enhanced/
Posted on: 2012/4/13 16:30
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #12 | ||||||||||
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In that download, there are 11 versions of the script. Which one are you using?
Posted on: 2012/4/16 5:51
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| Re: Item Menu | #13 | ||||||||||
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Try This One, ITEM OPTION IS IN HERE! (Plug 'n Play and VERY EASY TO USE, NO MORE SETTINGS, JUst Paste it above Main and that's it, And the characters were also approaching to their targets when they are attacking.)
Enjoy :http://www.mediafire.com/?y65hpcurioixwhu
Posted on: 2012/4/16 8:00
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| Re: Item Menu | #14 | ||||||||||
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Quote:
Is there a way to make it work for a smaller screen? Right now, I think it only works for full screen.
Posted on: 2012/4/21 17:47
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_________________
~The Wisdome of Adam Savage~ "I reject your reality and substitute my own." "We're not leaving here without Buster, man. Leave no crash-test dummy behind!" "That was cool and that sucked all at the same time." "Failure is always an option." |
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| Re: Item Menu | #15 | ||||||||||
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It also works in Small Screen, Why does'nt it work?
Set Your Game into fullscreen... $showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), '' $showm.call(18,0,0,0) $showm.call(13,0,0,0) $showm.call(13,0,2,0) $showm.call(18,0,2,0) Paste this on Main after the ''begin'' command.
Posted on: 2012/4/21 21:11
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