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Enemy Sprites #1
Offline   emilywake
  Amaranthian
gold   228 Gold
Level : 14
EXP : 4
HP : 0 / 326
MP : 75 / 1862
I was wondering if there was a system that allows you to make enemy sprites.

Posted on: 2012/4/9 18:47
_________________
~The Wisdome of Adam Savage~
"I reject your reality and substitute my own."
"We're not leaving here without Buster, man. Leave no crash-test dummy behind!"
"That was cool and that sucked all at the same time."
"Failure is always an option."


Re: Enemy Sprites #2
Offline   shaz
  Administrator
gold   11449 Gold
Level : 68
EXP : 81
HP : 1695 / 1695
MP : 3989 / 26340
None that I'm aware of. For Aveyond's SBS, we just use their normal walking sprites and take the appropriate cell and make it into its own file.

Posted on: 2012/4/9 22:42
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Re: Enemy Sprites #3
Offline   daeva_agas
  Witches and Warlocks
gold   8547 Gold
Level : 52
EXP : 62
HP : 774 / 1290
MP : 1763 / 20041
Um, why would you need a system to make that? Unless you meant a sprite generator, you should be able to take any image at all and use it as enemy sprite.

Posted on: 2012/4/10 1:54
_________________



Re: Enemy Sprites #4
Offline   emilywake
  Amaranthian
gold   228 Gold
Level : 14
EXP : 4
HP : 0 / 326
MP : 75 / 1862
I want to make unique enemies for my game, instead of asking others for them. I don't want to use people for my enemies all the time or just the generic ones in RMXP.

Posted on: 2012/4/10 10:47
_________________
~The Wisdome of Adam Savage~
"I reject your reality and substitute my own."
"We're not leaving here without Buster, man. Leave no crash-test dummy behind!"
"That was cool and that sucked all at the same time."
"Failure is always an option."


Re: Enemy Sprites #5
Offline   daeva_agas
  Witches and Warlocks
gold   8547 Gold
Level : 52
EXP : 62
HP : 774 / 1290
MP : 1763 / 20041
Oh. Yeah, well, I don't think there are any monster/enemy sprite generators around. You have to customize them either by splicing graphics together in Photoshop or ask somebody to draw them.

You probably need to specify what kind of enemies you want, then maybe some of us can figure something out.

Posted on: 2012/4/10 19:17
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