The Heart of an Enchanter
So what is an Enchanter exactly? Well, that is difficult to figure out. As more members join this prestigious guild, the definition of it continues to change. Initially, Enchanters were renowned for casting spells to manipulate the soul and feelings of love. The magic spells cast by this guild were and still are largely based on its close relationship with the fairies. (Fairies happen to have long lives, surviving for generations as mere mortals would pass on to the afterlife. As such, Enchanters would live for generations and have magic powers as strong as the fairies’.)
However, as the guild continues to grow, newer members and even a few of the veteran members become more versatile in other areas of magic. A few experiment with the darker forms of magic, others rely on the power of the elves to aid them in their time of need, and even some rely on the power of music to weaken their enemies. There are those who wield spells that can manipulate the heavens and even rip the very fabric of time while there are even a couple who can cast the awesome power of fire magic. So how would one define an Enchanter? Well, an Enchanter is a very special, unique person who possesses the ability to cast spells based on white magic and drive away any and all enemies who would dare to cause harm.
In addition to all of the above, Enchanters are quite an elusive, secretive group of magic wielders. Although there are quite a lot of members who join this guild, one might wonder where they disappear to, afterwards. Once a member becomes an Enchanter, he or she may disappear away from Amaranthia for a while, honing their magical powers to be as strong as they can be. However, there are a few who do realize that regular contact with those on Amaranthia is essential to drawing in new members and to make the guild stronger. Therefore, an Enchanter or two (sometimes even three, four, or more) will come to Amaranthia and establish and maintain friendly relations with the members there. Enchanters always remember that they were once searching for a home, a place of belonging, and the guild welcomed them without reservations.
Now one might ask the following question: “Why would I ever want to become an Enchanter and to join that guild?” As implied before, the Enchanters guild has the greatest diversity of magic wielders. Although all Enchanters practice white magic, they are not afraid to cast other forms of magic. Becoming an Enchanter means that one has the power of good and justice on his or her side. Therefore, fairies, elves, and other mythical creatures of good will come to defend Enchanters in their time of need, and the assistance is reciprocated. Enchanters look out for one another and hardly ever cause dissension within its own ranks. They take care of each other and unite as one menacing force when one of their own is attacked. In addition, despite the rumors, Enchanters do not need fairy dust to make a person see the truth. In fact, fairy dust doesn’t even exist. Rather, Enchanters appeal to the heart and intellect of the individual to open up his or her eyes.
Enchanters will welcome just about anyone, provided that he or she has a good heart and is willing to embrace the power of white magic. Becoming an Enchanter means that one will have an ever-increasing number of friends for life. Enchanters are well-renowned for their friendly, kind nature and will never want to hurt anyone’s feelings intentionally. Also, members from this guild realize that people, even their own, may stray away from the right path every once in a while. After all, just about everyone falters at some point. However, if that person realizes his or her faults but is willing to correct them and become a better person, Enchanters will know the heart of that person and welcome them with open arms.
So come forth, weary traveler, and find a welcoming, caring home in the Enchanters guild. Allow the power of good, white magic to surround you, and only then will you truly know and understand the heart of an Enchanter.
NOTE:The outline is written by Phoenix, not me.
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